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docs(gpu): document depth texture limitation in SDL_CopyGPUTextureToTexture (#14693)

Edgar San Martin, Jr. 2 месяцев назад
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00fe482efb
1 измененных файлов с 3 добавлено и 0 удалено
  1. 3 0
      include/SDL3/SDL_gpu.h

+ 3 - 0
include/SDL3/SDL_gpu.h

@@ -3903,6 +3903,9 @@ extern SDL_DECLSPEC void SDLCALL SDL_UploadToGPUBuffer(
  * This copy occurs on the GPU timeline. You may assume the copy has finished
  * in subsequent commands.
  *
+ * This function does not support copying between depth and color textures. For
+ * those, copy the texture to a buffer and then to the destination texture.
+ *
  * \param copy_pass a copy pass handle.
  * \param source a source texture region.
  * \param destination a destination texture region.