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Sync SDL3 wiki -> header

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SDL Wiki Bot 1 settimana fa
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0246598d62
1 ha cambiato i file con 5 aggiunte e 3 eliminazioni
  1. 5 3
      include/SDL3/SDL_main.h

+ 5 - 3
include/SDL3/SDL_main.h

@@ -667,9 +667,11 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void);
  * This should be called from an event watch in response to an
  * `SDL_EVENT_DID_ENTER_BACKGROUND` event.
  *
- * When using SDL_Render or SDL_GPU, your event watch should be added _after_
- * creating the `SDL_Renderer` or `SDL_GPUDevice`; this allows the timing of
- * the D3D12 command queue suspension to execute in the correct order.
+ * When using SDL_Render, your event watch should be added _after_ creating
+ * the `SDL_Renderer`; this allows the timing of the D3D12 command queue
+ * suspension to execute in the correct order.
+ *
+ * When using SDL_GPU, this should be called after calling SDL_GDKSuspendGPU.
  *
  * If you're writing your own D3D12 renderer, this should be called after
  * calling `ID3D12CommandQueue::SuspendX`.