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@@ -3722,7 +3722,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures(
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* SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ.
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*
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* Be sure your shader is set up according to the requirements documented in
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- * SDL_CreateGPUShader().
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+ * [SDL_CreateGPUComputePipeline](SDL_CreateGPUComputePipeline#remarks)().
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*
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* \param compute_pass a compute pass handle.
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* \param first_slot the compute storage buffer slot to begin binding from.
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@@ -3731,7 +3731,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures(
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*
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* \since This function is available since SDL 3.2.0.
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*
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- * \sa SDL_CreateGPUShader
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+ * \sa SDL_CreateGPUComputePipeline
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageBuffers(
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SDL_GPUComputePass *compute_pass,
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