Sfoglia il codice sorgente

WinRT: file naming and placement cleanup
- moved SDL_WinRTApp.* from src/video/windowsrt/ to src/core/winrt/, and renamed them to SDL_winrtapp.* (to mimick case-sensitivity used elsewhere in SDL)
- renamed all "windowsrt" directories (in src) to "winrt", as the shorthand name is used more often (and, IMO, "WinRT" != "Windows RT", not entirely at least)

David Ludwig 12 anni fa
parent
commit
19a168b4b3

+ 15 - 15
VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj

@@ -197,6 +197,7 @@
     <ClInclude Include="..\..\src\audio\SDL_wave.h" />
     <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
     <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
+    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp.h" />
     <ClInclude Include="..\..\src\events\blank_cursor.h" />
     <ClInclude Include="..\..\src\events\default_cursor.h" />
     <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
@@ -244,10 +245,9 @@
     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
     <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
     <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
-    <ClInclude Include="..\..\src\video\windowsrt\SDL_WinRTApp.h" />
-    <ClInclude Include="..\..\src\video\windowsrt\SDL_winrtevents_c.h" />
-    <ClInclude Include="..\..\src\video\windowsrt\SDL_winrtmouse.h" />
-    <ClInclude Include="..\..\src\video\windowsrt\SDL_winrtvideo.h" />
+    <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
+    <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse.h" />
+    <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo.h" />
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
@@ -272,13 +272,19 @@
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
     </ClCompile>
-    <ClCompile Include="..\..\src\core\windowsrt\SDL_winrtpaths.cpp">
+    <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
+    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp.cpp">
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
+    </ClCompile>
+    <ClCompile Include="..\..\src\core\winrt\SDL_winrtpaths.cpp">
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
     </ClCompile>
-    <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
     <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
     <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
     <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
@@ -351,25 +357,19 @@
     <ClCompile Include="..\..\src\video\SDL_stretch.c" />
     <ClCompile Include="..\..\src\video\SDL_surface.c" />
     <ClCompile Include="..\..\src\video\SDL_video.c" />
-    <ClCompile Include="..\..\src\video\windowsrt\SDL_WinRTApp.cpp">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
-    </ClCompile>
-    <ClCompile Include="..\..\src\video\windowsrt\SDL_winrtevents.cpp">
+    <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
     </ClCompile>
-    <ClCompile Include="..\..\src\video\windowsrt\SDL_winrtmouse.cpp">
+    <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
     </ClCompile>
-    <ClCompile Include="..\..\src\video\windowsrt\SDL_winrtvideo.cpp">
+    <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>

+ 15 - 15
VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj.filters

@@ -321,19 +321,19 @@
     <ClInclude Include="..\..\src\video\SDL_sysvideo.h">
       <Filter>Source Files</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\src\video\windowsrt\SDL_WinRTApp.h">
+    <ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_cpp.h">
       <Filter>Source Files</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\src\video\windowsrt\SDL_winrtevents_c.h">
+    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp.h">
       <Filter>Source Files</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\src\video\windowsrt\SDL_winrtmouse.h">
+    <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h">
       <Filter>Source Files</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\src\video\windowsrt\SDL_winrtvideo.h">
+    <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse.h">
       <Filter>Source Files</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_cpp.h">
+    <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo.h">
       <Filter>Source Files</Filter>
     </ClInclude>
   </ItemGroup>
@@ -374,9 +374,6 @@
     <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\core\windowsrt\SDL_winrtpaths.cpp">
-      <Filter>Source Files</Filter>
-    </ClCompile>
     <ClCompile Include="..\..\src\core\windows\SDL_windows.c">
       <Filter>Source Files</Filter>
     </ClCompile>
@@ -572,25 +569,28 @@
     <ClCompile Include="..\..\src\video\SDL_video.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\video\windowsrt\SDL_WinRTApp.cpp">
+    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\video\windowsrt\SDL_winrtevents.cpp">
+    <ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\video\windowsrt\SDL_winrtmouse.cpp">
+    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\video\windowsrt\SDL_winrtvideo.cpp">
+    <ClCompile Include="..\..\src\core\winrt\SDL_winrtpaths.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.cpp">
+    <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
+    <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
+    <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
   </ItemGroup>

+ 17 - 17
VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj

@@ -53,7 +53,16 @@
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
     </ClCompile>
-    <ClCompile Include="..\..\src\core\windowsrt\SDL_winrtpaths.cpp">
+    <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
+    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp.cpp">
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
+    </ClCompile>
+    <ClCompile Include="..\..\src\core\winrt\SDL_winrtpaths.cpp">
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
@@ -61,7 +70,6 @@
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
     </ClCompile>
-    <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
     <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
     <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
     <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
@@ -136,15 +144,7 @@
     <ClCompile Include="..\..\src\video\SDL_stretch.c" />
     <ClCompile Include="..\..\src\video\SDL_surface.c" />
     <ClCompile Include="..\..\src\video\SDL_video.c" />
-    <ClCompile Include="..\..\src\video\windowsrt\SDL_WinRTApp.cpp">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
-    </ClCompile>
-    <ClCompile Include="..\..\src\video\windowsrt\SDL_winrtevents.cpp">
+    <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
@@ -152,7 +152,7 @@
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
     </ClCompile>
-    <ClCompile Include="..\..\src\video\windowsrt\SDL_winrtmouse.cpp">
+    <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
@@ -160,7 +160,7 @@
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
     </ClCompile>
-    <ClCompile Include="..\..\src\video\windowsrt\SDL_winrtvideo.cpp">
+    <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
@@ -227,6 +227,7 @@
     <ClInclude Include="..\..\src\audio\SDL_wave.h" />
     <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
     <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
+    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp.h" />
     <ClInclude Include="..\..\src\events\blank_cursor.h" />
     <ClInclude Include="..\..\src\events\default_cursor.h" />
     <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
@@ -275,10 +276,9 @@
     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
     <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
     <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
-    <ClInclude Include="..\..\src\video\windowsrt\SDL_WinRTApp.h" />
-    <ClInclude Include="..\..\src\video\windowsrt\SDL_winrtevents_c.h" />
-    <ClInclude Include="..\..\src\video\windowsrt\SDL_winrtmouse.h" />
-    <ClInclude Include="..\..\src\video\windowsrt\SDL_winrtvideo.h" />
+    <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
+    <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse.h" />
+    <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo.h" />
   </ItemGroup>
   <ItemGroup>
     <FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_FixedColor.hlsl">

+ 26 - 26
VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters

@@ -225,46 +225,46 @@
     <ClCompile Include="..\..\src\core\windows\SDL_windows.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\video\windowsrt\SDL_WinRTApp.cpp">
+    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\video\windowsrt\SDL_winrtevents.cpp">
+    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\video\windowsrt\SDL_winrtmouse.cpp">
+    <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\video\windowsrt\SDL_winrtvideo.cpp">
+    <ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
+    <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
+    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c">
+    <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
+    <ClCompile Include="..\..\src\joystick\windowsrt\SDL_xinputjoystick.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c">
+    <ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\core\windowsrt\SDL_winrtpaths.cpp">
+    <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.cpp">
+    <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
+    <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\joystick\windowsrt\SDL_xinputjoystick.c">
+    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
+    <ClCompile Include="..\..\src\core\winrt\SDL_winrtpaths.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
   </ItemGroup>
@@ -353,9 +353,6 @@
     <ClInclude Include="..\..\src\events\SDL_windowevents_c.h">
       <Filter>Source Files</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\src\video\windowsrt\SDL_winrtevents_c.h">
-      <Filter>Source Files</Filter>
-    </ClInclude>
     <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h">
       <Filter>Source Files</Filter>
     </ClInclude>
@@ -569,15 +566,6 @@
     <ClInclude Include="..\..\src\core\windows\SDL_windows.h">
       <Filter>Source Files</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\src\video\windowsrt\SDL_WinRTApp.h">
-      <Filter>Source Files</Filter>
-    </ClInclude>
-    <ClInclude Include="..\..\src\video\windowsrt\SDL_winrtmouse.h">
-      <Filter>Source Files</Filter>
-    </ClInclude>
-    <ClInclude Include="..\..\src\video\windowsrt\SDL_winrtvideo.h">
-      <Filter>Source Files</Filter>
-    </ClInclude>
     <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
       <Filter>Source Files</Filter>
     </ClInclude>
@@ -596,6 +584,18 @@
     <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h">
       <Filter>Header Files</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <Filter Include="Header Files">

+ 3 - 3
src/video/windowsrt/SDL_WinRTApp.cpp → src/core/winrt/SDL_winrtapp.cpp

@@ -13,7 +13,7 @@ extern "C" {
 #include "SDL_main.h"
 #include "SDL_stdinc.h"
 #include "SDL_render.h"
-#include "../SDL_sysvideo.h"
+#include "../../video/SDL_sysvideo.h"
 //#include "../../SDL_hints_c.h"
 #include "../../events/scancodes_windows.h"
 #include "../../events/SDL_mouse_c.h"
@@ -22,8 +22,8 @@ extern "C" {
 #include "../../render/SDL_sysrender.h"
 }
 
-#include "SDL_winrtvideo.h"
-#include "SDL_WinRTApp.h"
+#include "../../video/winrt/SDL_winrtvideo.h"
+#include "SDL_winrtapp.h"
 
 using namespace concurrency;
 using namespace std;

+ 0 - 0
src/video/windowsrt/SDL_WinRTApp.h → src/core/winrt/SDL_winrtapp.h


+ 0 - 0
src/core/windowsrt/SDL_winrtpaths.cpp → src/core/winrt/SDL_winrtpaths.cpp


+ 1 - 1
src/video/windowsrt/SDL_winrtevents.cpp → src/video/winrt/SDL_winrtevents.cpp

@@ -26,7 +26,7 @@
 
 #include "SDL_winrtvideo.h"
 #include "SDL_winrtevents_c.h"
-#include "SDL_WinRTApp.h"
+#include "../../core/winrt/SDL_winrtapp.h"
 
 extern SDL_WinRTApp ^ SDL_WinRTGlobalApp;
 

+ 0 - 0
src/video/windowsrt/SDL_winrtevents_c.h → src/video/winrt/SDL_winrtevents_c.h


+ 1 - 1
src/video/windowsrt/SDL_winrtmouse.cpp → src/video/winrt/SDL_winrtmouse.cpp

@@ -29,7 +29,7 @@ extern "C" {
 #include "../SDL_sysvideo.h"
 }
 
-#include "SDL_WinRTApp.h"
+#include "../../core/winrt/SDL_winrtapp.h"
 #include "SDL_winrtmouse.h"
 
 using namespace Windows::UI::Core;

+ 0 - 0
src/video/windowsrt/SDL_winrtmouse.h → src/video/winrt/SDL_winrtmouse.h


+ 1 - 1
src/video/windowsrt/SDL_winrtvideo.cpp → src/video/winrt/SDL_winrtvideo.cpp

@@ -38,7 +38,7 @@ extern "C" {
 #include "SDL_syswm.h"
 }
 
-#include "SDL_WinRTApp.h"
+#include "../../core/winrt/SDL_winrtapp.h"
 #include "SDL_winrtvideo.h"
 #include "SDL_winrtevents_c.h"
 #include "SDL_winrtmouse.h"

+ 0 - 0
src/video/windowsrt/SDL_winrtvideo.h → src/video/winrt/SDL_winrtvideo.h