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Show the mapping used when a game controller is opened

Sam Lantinga %!s(int64=2) %!d(string=hai) anos
pai
achega
2d81beb819
Modificáronse 1 ficheiros con 1 adicións e 0 borrados
  1. 1 0
      test/testgamecontroller.c

+ 1 - 0
test/testgamecontroller.c

@@ -221,6 +221,7 @@ static void AddController(int device_index, SDL_bool verbose)
         const char *name = SDL_GameControllerName(gamecontroller);
         const char *path = SDL_GameControllerPath(gamecontroller);
         SDL_Log("Opened game controller %s%s%s\n", name, path ? ", " : "", path ? path : "");
+        SDL_Log("Mapping: %s\n", SDL_GameControllerMapping(gamecontroller));
     }
 
     firmware_version = SDL_GameControllerGetFirmwareVersion(gamecontroller);