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Functions to bind GPURenderState storage textures, buffers and sampler bindings (#15150)

Void Star Caster 2 روز پیش
والد
کامیت
2e3300e872
5فایلهای تغییر یافته به همراه132 افزوده شده و 0 حذف شده
  1. 57 0
      include/SDL3/SDL_render.h
  2. 3 0
      src/dynapi/SDL_dynapi.sym
  3. 3 0
      src/dynapi/SDL_dynapi_overrides.h
  4. 3 0
      src/dynapi/SDL_dynapi_procs.h
  5. 66 0
      src/render/SDL_render.c

+ 57 - 0
include/SDL3/SDL_render.h

@@ -2967,6 +2967,63 @@ typedef struct SDL_GPURenderState SDL_GPURenderState;
  */
 extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Renderer *renderer, const SDL_GPURenderStateCreateInfo *createinfo);
 
+/**
+ * Set sampler bindings variables in a custom GPU render state.
+ *
+ * The data is copied and will be binded using
+ * SDL_BindGPUFragmentSamplers() during draw call execution.
+ *
+ * \param state the state to modify.
+ * \param num_sampler_bindings The number of additional fragment samplers to bind
+ * \param sampler_bindings Additional fragment samplers to bind
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
+ *
+ * \threadsafety This function should be called on the thread that created the
+ *               renderer.
+ *
+ * \since This function is available since SDL 3.4.x.
+ */
+extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateSamplerBindings(SDL_GPURenderState *state, int num_sampler_bindings, const SDL_GPUTextureSamplerBinding *sampler_bindings);
+
+/**
+ * Set storage textures variables in a custom GPU render state.
+ *
+ * The data is copied and will be binded using
+ * SDL_BindGPUFragmentStorageTextures() during draw call execution.
+ *
+ * \param state the state to modify.
+ * \param num_storage_textures The number of storage textures to bind
+ * \param storage_textures Storage textures to bind
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
+ *
+ * \threadsafety This function should be called on the thread that created the
+ *               renderer.
+ *
+ * \since This function is available since SDL 3.4.x.
+ */
+extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateStorageTextures(SDL_GPURenderState *state, int num_storage_textures, SDL_GPUTexture *const *storage_textures);
+
+/**
+ * Set storage buffers variables in a custom GPU render state.
+ *
+ * The data is copied and will be binded using
+ * SDL_BindGPUFragmentStorageBuffers() during draw call execution.
+ *
+ * \param state the state to modify.
+ * \param num_storage_buffers The number of storage buffers to bind
+ * \param storage_buffers Storage buffers to bind
+ * \returns true on success or false on failure; call SDL_GetError() for more
+ *          information.
+ *
+ * \threadsafety This function should be called on the thread that created the
+ *               renderer.
+ *
+ * \since This function is available since SDL 3.4.x.
+ */
+extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateStorageBuffers(SDL_GPURenderState *state, int num_storage_buffers, SDL_GPUBuffer *const *storage_buffers);
+
 /**
  * Set fragment shader uniform variables in a custom GPU render state.
  *

+ 3 - 0
src/dynapi/SDL_dynapi.sym

@@ -1280,6 +1280,9 @@ SDL3_0.0.0 {
     SDL_OpenXR_UnloadLibrary;
     SDL_OpenXR_GetXrGetInstanceProcAddr;
     SDL_CreateTrayWithProperties;
+    SDL_SetGPURenderStateSamplerBindings;
+    SDL_SetGPURenderStateStorageTextures;
+    SDL_SetGPURenderStateStorageBuffers;
     # extra symbols go here (don't modify this line)
   local: *;
 };

+ 3 - 0
src/dynapi/SDL_dynapi_overrides.h

@@ -1306,3 +1306,6 @@
 #define SDL_OpenXR_UnloadLibrary SDL_OpenXR_UnloadLibrary_REAL
 #define SDL_OpenXR_GetXrGetInstanceProcAddr SDL_OpenXR_GetXrGetInstanceProcAddr_REAL
 #define SDL_CreateTrayWithProperties SDL_CreateTrayWithProperties_REAL
+#define SDL_SetGPURenderStateSamplerBindings SDL_SetGPURenderStateSamplerBindings_REAL
+#define SDL_SetGPURenderStateStorageTextures SDL_SetGPURenderStateStorageTextures_REAL
+#define SDL_SetGPURenderStateStorageBuffers SDL_SetGPURenderStateStorageBuffers_REAL

+ 3 - 0
src/dynapi/SDL_dynapi_procs.h

@@ -1314,3 +1314,6 @@ SDL_DYNAPI_PROC(bool,SDL_OpenXR_LoadLibrary,(void),(),return)
 SDL_DYNAPI_PROC(void,SDL_OpenXR_UnloadLibrary,(void),(),)
 SDL_DYNAPI_PROC(PFN_xrGetInstanceProcAddr,SDL_OpenXR_GetXrGetInstanceProcAddr,(void),(),return)
 SDL_DYNAPI_PROC(SDL_Tray*,SDL_CreateTrayWithProperties,(SDL_PropertiesID a),(a),return)
+SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateSamplerBindings,(SDL_GPURenderState *a,int b,const SDL_GPUTextureSamplerBinding *c),(a,b,c),return)
+SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateStorageTextures,(SDL_GPURenderState *a,int b,SDL_GPUTexture *const*c),(a,b,c),return)
+SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateStorageBuffers,(SDL_GPURenderState *a,int b,SDL_GPUBuffer *const*c),(a,b,c),return)

+ 66 - 0
src/render/SDL_render.c

@@ -6210,6 +6210,72 @@ SDL_GPURenderState *SDL_CreateGPURenderState(SDL_Renderer *renderer, const SDL_G
     return state;
 }
 
+bool SDL_SetGPURenderStateSamplerBindings(SDL_GPURenderState *state, int num_sampler_bindings, const SDL_GPUTextureSamplerBinding *sampler_bindings)
+{
+    if (!state) {
+        return SDL_InvalidParamError("state");
+    }
+
+    if (!FlushRenderCommandsIfGPURenderStateNeeded(state)) {
+        return false;
+    }
+
+    Sint32 length = sizeof(SDL_GPUTextureSamplerBinding) * num_sampler_bindings;
+    SDL_GPUTextureSamplerBinding *new_sampler_bindings = (SDL_GPUTextureSamplerBinding *)SDL_realloc(state->sampler_bindings, length);
+    if (!new_sampler_bindings) {
+        return false;
+    }
+    SDL_memcpy(new_sampler_bindings, sampler_bindings, length);
+    state->num_sampler_bindings = num_sampler_bindings;
+    state->sampler_bindings = new_sampler_bindings;
+
+    return true;
+}
+
+bool SDL_SetGPURenderStateStorageTextures(SDL_GPURenderState *state, int num_storage_textures, SDL_GPUTexture *const *storage_textures)
+{
+    if (!state) {
+        return SDL_InvalidParamError("state");
+    }
+
+    if (!FlushRenderCommandsIfGPURenderStateNeeded(state)) {
+        return false;
+    }
+
+    Sint32 length = sizeof(SDL_GPUTexture *) * num_storage_textures;
+    SDL_GPUTexture **new_storage_textures = (SDL_GPUTexture **)SDL_realloc(state->storage_textures, length);
+    if (!new_storage_textures) {
+        return false;
+    }
+    SDL_memcpy(new_storage_textures, storage_textures, length);
+    state->num_storage_textures = num_storage_textures;
+    state->storage_textures = new_storage_textures;
+
+    return true;
+}
+
+bool SDL_SetGPURenderStateStorageBuffers(SDL_GPURenderState *state, int num_storage_buffers, SDL_GPUBuffer *const *storage_buffers)
+{
+    if (!state) {
+        return SDL_InvalidParamError("state");
+    }
+
+    if (!FlushRenderCommandsIfGPURenderStateNeeded(state)) {
+        return false;
+    }
+
+    Sint32 length = sizeof(SDL_GPUBuffer *) * num_storage_buffers;
+    SDL_GPUBuffer **new_storage_buffers = (SDL_GPUBuffer **)SDL_realloc(state->storage_buffers, length);
+    if (!new_storage_buffers) {
+        return false;
+    }
+    SDL_memcpy(new_storage_buffers, storage_buffers, length);
+    state->num_storage_buffers = num_storage_buffers;
+    state->storage_buffers = new_storage_buffers;
+
+    return true;
+}
+
 bool SDL_SetGPURenderStateFragmentUniforms(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length)
 {
     if (!state) {