Jelajahi Sumber

Don't set the active texture when creating a palette

Fixes https://github.com/libsdl-org/SDL/issues/14705
Sam Lantinga 2 bulan lalu
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38345adff0
1 mengubah file dengan 0 tambahan dan 1 penghapusan
  1. 0 1
      src/render/opengles2/SDL_render_gles2.c

+ 0 - 1
src/render/opengles2/SDL_render_gles2.c

@@ -1713,7 +1713,6 @@ static bool GLES2_CreatePalette(SDL_Renderer *renderer, SDL_TexturePalette *pale
     if (!GL_CheckError("glGenTexures()", renderer)) {
         return false;
     }
-    data->glActiveTexture(GL_TEXTURE1);
     data->glBindTexture(GL_TEXTURE_2D, palettedata->texture);
     data->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
     if (!GL_CheckError("glTexImage2D()", renderer)) {