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SDL_CreateGPURenderState() doesn't modify the createinfo parameter

Sam Lantinga 1 mēnesi atpakaļ
vecāks
revīzija
3f0e0975d8

+ 1 - 1
include/SDL3/SDL_render.h

@@ -2963,7 +2963,7 @@ typedef struct SDL_GPURenderState SDL_GPURenderState;
  * \sa SDL_SetGPURenderState
  * \sa SDL_DestroyGPURenderState
  */
-extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Renderer *renderer, SDL_GPURenderStateCreateInfo *createinfo);
+extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Renderer *renderer, const SDL_GPURenderStateCreateInfo *createinfo);
 
 /**
  * Set fragment shader uniform variables in a custom GPU render state.

+ 1 - 1
src/dynapi/SDL_dynapi_procs.h

@@ -1271,7 +1271,7 @@ SDL_DYNAPI_PROC(bool,SDL_SetRelativeMouseTransform,(SDL_MouseMotionTransformCall
 SDL_DYNAPI_PROC(bool,SDL_RenderTexture9GridTiled,(SDL_Renderer *a,SDL_Texture *b,const SDL_FRect *c,float d,float e,float f,float g,float h,const SDL_FRect *i,float j),(a,b,c,d,e,f,g,h,i,j),return)
 SDL_DYNAPI_PROC(bool,SDL_SetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode b),(a,b),return)
 SDL_DYNAPI_PROC(bool,SDL_GetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode *b),(a,b),return)
-SDL_DYNAPI_PROC(SDL_GPURenderState*,SDL_CreateGPURenderState,(SDL_Renderer *a,SDL_GPURenderStateCreateInfo *b),(a,b),return)
+SDL_DYNAPI_PROC(SDL_GPURenderState*,SDL_CreateGPURenderState,(SDL_Renderer *a,const SDL_GPURenderStateCreateInfo *b),(a,b),return)
 SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateFragmentUniforms,(SDL_GPURenderState *a,Uint32 b,const void *c,Uint32 d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(bool,SDL_SetGPURenderState,(SDL_Renderer *a,SDL_GPURenderState *b),(a,b),return)
 SDL_DYNAPI_PROC(void,SDL_DestroyGPURenderState,(SDL_GPURenderState *a),(a),)

+ 1 - 1
src/render/SDL_render.c

@@ -6143,7 +6143,7 @@ bool SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale
     return true;
 }
 
-SDL_GPURenderState *SDL_CreateGPURenderState(SDL_Renderer *renderer, SDL_GPURenderStateCreateInfo *createinfo)
+SDL_GPURenderState *SDL_CreateGPURenderState(SDL_Renderer *renderer, const SDL_GPURenderStateCreateInfo *createinfo)
 {
     CHECK_RENDERER_MAGIC(renderer, NULL);