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@@ -1281,7 +1281,7 @@ extern SDL_DECLSPEC Sint16 SDLCALL SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_
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* You do not normally need to call this function unless you are parsing
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* SDL_Gamepad mappings in your own code.
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*
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- * \param str string representing a SDL_Gamepad axis.
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+ * \param str string representing a SDL_Gamepad button.
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* \returns the SDL_GamepadButton enum corresponding to the input string, or
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* `SDL_GAMEPAD_BUTTON_INVALID` if no match was found.
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*
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