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Save a copy of the D3D12 semantic string

Fixes https://github.com/libsdl-org/SDL/issues/14383
Sam Lantinga 4 luni în urmă
părinte
comite
4db63e323e
1 a modificat fișierele cu 3 adăugiri și 2 ștergeri
  1. 3 2
      src/gpu/d3d12/SDL_gpu_d3d12.c

+ 3 - 2
src/gpu/d3d12/SDL_gpu_d3d12.c

@@ -864,7 +864,7 @@ struct D3D12Renderer
     SDL_SharedObject *d3d12_dll;
     ID3D12Device *device;
     PFN_D3D12_SERIALIZE_ROOT_SIGNATURE pD3D12SerializeRootSignature;
-    const char *semantic;
+    char *semantic;
     SDL_iconv_t iconv;
 
     ID3D12CommandQueue *commandQueue;
@@ -1713,6 +1713,7 @@ static void D3D12_INTERNAL_DestroyRenderer(D3D12Renderer *renderer)
     SDL_DestroyMutex(renderer->windowLock);
     SDL_DestroyMutex(renderer->fenceLock);
     SDL_DestroyMutex(renderer->disposeLock);
+    SDL_free(renderer->semantic);
     SDL_free(renderer);
 }
 
@@ -9255,7 +9256,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
     renderer->debug_mode = debugMode;
     renderer->allowedFramesInFlight = 2;
 
-    renderer->semantic = SDL_GetStringProperty(props, SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING, "TEXCOORD");
+    renderer->semantic = SDL_strdup(SDL_GetStringProperty(props, SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING, "TEXCOORD"));
 
     // Blit resources
     D3D12_INTERNAL_InitBlitResources(renderer);