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@@ -448,17 +448,27 @@ Sint32 SDL_DYNAPI_entry(Uint32 apiver, void *table, Uint32 tablesize)
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}
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#endif
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+// The handle to the other SDL library, loaded with SDL_DYNAMIC_API_ENVVAR
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+#if defined(WIN32) || defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN)
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+static HMODULE lib = NULL;
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+#elif defined(SDL_PLATFORM_UNIX) || defined(SDL_PLATFORM_APPLE) || defined(SDL_PLATFORM_HAIKU)
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+static void *lib = NULL;
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+#else
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+#error Please define your platform.
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+#endif
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+
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// Obviously we can't use SDL_LoadObject() to load SDL. :)
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// Also obviously, we never close the loaded library.
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#if defined(WIN32) || defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN)
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static SDL_INLINE void *get_sdlapi_entry(const char *fname, const char *sym)
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{
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- HMODULE lib = LoadLibraryA(fname);
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+ lib = LoadLibraryA(fname);
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void *result = NULL;
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if (lib) {
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result = (void *) GetProcAddress(lib, sym);
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if (!result) {
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FreeLibrary(lib);
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+ lib = NULL;
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}
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}
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return result;
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@@ -468,19 +478,17 @@ static SDL_INLINE void *get_sdlapi_entry(const char *fname, const char *sym)
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#include <dlfcn.h>
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static SDL_INLINE void *get_sdlapi_entry(const char *fname, const char *sym)
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{
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- void *lib = dlopen(fname, RTLD_NOW | RTLD_LOCAL);
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+ lib = dlopen(fname, RTLD_NOW | RTLD_LOCAL);
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void *result = NULL;
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if (lib) {
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result = dlsym(lib, sym);
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if (!result) {
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dlclose(lib);
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+ lib = NULL;
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}
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}
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return result;
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}
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-
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-#else
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-#error Please define your platform.
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#endif
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static void dynapi_warn(const char *msg)
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@@ -548,6 +556,16 @@ static void SDL_InitDynamicAPILocked(void)
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if (entry) {
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if (entry(SDL_DYNAPI_VERSION, &jump_table, sizeof(jump_table)) < 0) {
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dynapi_warn("Couldn't override SDL library. Using a newer SDL build might help. Please fix or remove the " SDL_DYNAMIC_API_ENVVAR " environment variable. Using the default SDL.");
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+
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+ // unload the other SDL library
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+#if defined(WIN32) || defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN)
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+ FreeLibrary(lib);
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+ lib = NULL;
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+#elif defined(SDL_PLATFORM_UNIX) || defined(SDL_PLATFORM_APPLE) || defined(SDL_PLATFORM_HAIKU)
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+ dlclose(lib);
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+ lib = NULL;
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+#endif
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+
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// Just fill in the function pointers from this library, later.
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} else {
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use_internal = false; // We overrode SDL! Don't use the internal version!
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