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SDL_video.h: Added a note about platform quirks to SDL_DestroyWindow docs.

Fixes #10081.
Ryan C. Gordon преди 1 година
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56d7cc7a02
променени са 1 файла, в които са добавени 4 реда и са изтрити 0 реда
  1. 4 0
      include/SDL3/SDL_video.h

+ 4 - 0
include/SDL3/SDL_video.h

@@ -2788,6 +2788,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOp
  * Any child windows owned by the window will be recursively destroyed as
  * Any child windows owned by the window will be recursively destroyed as
  * well.
  * well.
  *
  *
+ * Note that on some platforms, the visible window may not actually be removed
+ * from the screen until the SDL event loop is pumped again, even though the
+ * SDL_Window is no longer valid after this call.
+ *
  * \param window the window to destroy.
  * \param window the window to destroy.
  *
  *
  * \threadsafety This function should only be called on the main thread.
  * \threadsafety This function should only be called on the main thread.