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Update the package name in the app build.gradle

Also only change the name of the activity in AndroidManifest.xml, not all of the descriptive text saying to change the name of the activity.
Sam Lantinga 1 年之前
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57dcd7993f
共有 1 個文件被更改,包括 14 次插入1 次删除
  1. 14 1
      build-scripts/create-android-project.py

+ 14 - 1
build-scripts/create-android-project.py

@@ -98,6 +98,16 @@ def gradle_add_prefab_and_aar(path, aar):
     with open(path, "w") as f:
         f.write(data)
 
+def gradle_add_package_name(path, package_name):
+    with open(path) as f:
+        data = f.read()
+
+    data, count = re.subn("org.libsdl.app", package_name, data)
+    assert count >= 1
+
+    with open(path, "w") as f:
+        f.write(data)
+
 
 def main():
     description = "Create a simple Android gradle project from input sources."
@@ -190,6 +200,9 @@ def main():
 
         print(f"WARNING: copy { aar } to { aar_libs_folder }", file=sys.stderr)
 
+    # Add the package name to build.gradle
+    gradle_add_package_name(build_path / "app/build.gradle", args.package_name)
+
     # Create entry activity, subclassing SDLActivity
     activity = args.package_name[args.package_name.rfind(".") + 1:].capitalize() + "Activity"
     activity_path = build_path / "app/src/main/java" / args.package_name.replace(".", "/") / f"{activity}.java"
@@ -206,7 +219,7 @@ def main():
         """))
 
     # Add the just-generated activity to the Android manifest
-    replace_in_file(build_path / "app/src/main/AndroidManifest.xml", "SDLActivity", activity)
+    replace_in_file(build_path / "app/src/main/AndroidManifest.xml", 'name="SDLActivity"', f'name="{activity}"')
 
     # Update project and build
     print("To build and install to a device for testing, run the following:")