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Sync SDL3 wiki -> header

[ci skip]
SDL Wiki Bot 1 год назад
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Сommit
5bf077f1f1
1 измененных файлов с 4 добавлено и 0 удалено
  1. 4 0
      include/SDL3/SDL_gpu.h

+ 4 - 0
include/SDL3/SDL_gpu.h

@@ -2814,6 +2814,10 @@ extern SDL_DECLSPEC void SDLCALL SDL_PushGPUVertexUniformData(
  *
  * Subsequent draw calls will use this uniform data.
  *
+ * The data being pushed must respect std140 layout conventions. In practical
+ * terms this means you must ensure that vec3 and vec4 fields are 16-byte
+ * aligned.
+ *
  * \param command_buffer a command buffer.
  * \param slot_index the fragment uniform slot to push data to.
  * \param data client data to write.