Reference Issue #14898.
@@ -1838,6 +1838,7 @@ static bool GL_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Pr
renderer->name = GL_RenderDriver.name;
+ SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 0);
data->context = SDL_GL_CreateContext(window);
if (!data->context) {
goto error;
@@ -2394,6 +2394,7 @@ static bool GLES2_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
renderer->name = GLES2_RenderDriver.name;
// Create an OpenGL ES 2.0 context