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@@ -320,6 +320,12 @@ static bool FlushRenderCommands(SDL_Renderer *renderer)
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DebugLogRenderCommands(renderer->render_commands);
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+#if DONT_DRAW_WHILE_HIDDEN
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+ // Don't send commands to the GPU while we're hidden
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+ if (renderer->hidden) {
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+ result = true;
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+ } else
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+#endif
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result = renderer->RunCommandQueue(renderer, renderer->render_commands, renderer->vertex_data, renderer->vertex_data_used);
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// Move the whole render command queue to the unused pool so we can reuse them next time.
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@@ -3581,13 +3587,6 @@ bool SDL_RenderPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int coun
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return true;
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}
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-#if DONT_DRAW_WHILE_HIDDEN
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- // Don't draw while we're hidden
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- if (renderer->hidden) {
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- return true;
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- }
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-#endif
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-
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const SDL_RenderViewState *view = renderer->view;
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if ((view->current_scale.x != 1.0f) || (view->current_scale.y != 1.0f)) {
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result = RenderPointsWithRects(renderer, points, count);
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@@ -3788,13 +3787,6 @@ bool SDL_RenderLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count
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return true;
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}
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-#if DONT_DRAW_WHILE_HIDDEN
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- // Don't draw while we're hidden
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- if (renderer->hidden) {
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- return true;
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- }
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-#endif
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-
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SDL_RenderViewState *view = renderer->view;
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const bool islogical = (view->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED);
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@@ -3968,13 +3960,6 @@ bool SDL_RenderRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count)
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return true;
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}
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-#if DONT_DRAW_WHILE_HIDDEN
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- // Don't draw while we're hidden
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- if (renderer->hidden) {
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- return true;
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- }
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-#endif
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-
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for (i = 0; i < count; ++i) {
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if (!SDL_RenderRect(renderer, &rects[i])) {
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return false;
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@@ -4014,13 +3999,6 @@ bool SDL_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int cou
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return true;
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}
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-#if DONT_DRAW_WHILE_HIDDEN
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- // Don't draw while we're hidden
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- if (renderer->hidden) {
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- return true;
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- }
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-#endif
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-
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frects = SDL_small_alloc(SDL_FRect, count, &isstack);
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if (!frects) {
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return false;
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@@ -4111,13 +4089,6 @@ bool SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_F
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return SDL_SetError("Texture was not created with this renderer");
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}
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-#if DONT_DRAW_WHILE_HIDDEN
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- // Don't draw while we're hidden
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- if (renderer->hidden) {
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- return true;
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- }
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-#endif
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-
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SDL_FRect real_srcrect;
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real_srcrect.x = 0.0f;
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real_srcrect.y = 0.0f;
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@@ -4165,13 +4136,6 @@ bool SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture,
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return SDL_SetError("Renderer does not support RenderCopyEx");
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}
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-#if DONT_DRAW_WHILE_HIDDEN
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- // Don't draw while we're hidden
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- if (renderer->hidden) {
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- return true;
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- }
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-#endif
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-
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real_srcrect.x = 0.0f;
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real_srcrect.y = 0.0f;
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real_srcrect.w = (float)texture->w;
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@@ -4292,13 +4256,6 @@ bool SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture,
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return SDL_SetError("Renderer does not support RenderCopyEx");
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}
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-#if DONT_DRAW_WHILE_HIDDEN
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- // Don't draw while we're hidden
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- if (renderer->hidden) {
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- return true;
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- }
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-#endif
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-
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real_srcrect.x = 0.0f;
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real_srcrect.y = 0.0f;
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real_srcrect.w = (float)texture->w;
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@@ -4553,13 +4510,6 @@ bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const
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return SDL_InvalidParamError("scale");
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}
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-#if DONT_DRAW_WHILE_HIDDEN
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- // Don't draw while we're hidden
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- if (renderer->hidden) {
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- return true;
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- }
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-#endif
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-
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real_srcrect.x = 0.0f;
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real_srcrect.y = 0.0f;
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real_srcrect.w = (float)texture->w;
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@@ -5339,13 +5289,6 @@ bool SDL_RenderGeometryRaw(SDL_Renderer *renderer,
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return SDL_Unsupported();
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}
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-#if DONT_DRAW_WHILE_HIDDEN
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- // Don't draw while we're hidden
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- if (renderer->hidden) {
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- return true;
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- }
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-#endif
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-
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if (num_vertices < 3) {
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return true;
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}
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