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Sync SDL3 wiki -> header

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SDL Wiki Bot 1 yıl önce
ebeveyn
işleme
631c30527b
1 değiştirilmiş dosya ile 5 ekleme ve 5 silme
  1. 5 5
      include/SDL3/SDL_gpu.h

+ 5 - 5
include/SDL3/SDL_gpu.h

@@ -154,11 +154,11 @@
  * - Q: When are you adding more advanced features, like ray tracing or mesh
  *   shaders?
  *
- *   A: We don't have immediate plans to add more bleeding-edge features, but
- *   we certainly might in the future, when these features prove worthwhile,
- *   and reasonable to implement across several platforms and underlying APIs.
- *   So while these things are not in the "never" category, they are definitely
- *   not "near future" items either.
+ * A: We don't have immediate plans to add more bleeding-edge features, but we
+ * certainly might in the future, when these features prove worthwhile, and
+ * reasonable to implement across several platforms and underlying APIs. So
+ * while these things are not in the "never" category, they are definitely not
+ * "near future" items either.
  */
 
 #ifndef SDL_gpu_h_