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@@ -169,6 +169,7 @@ struct SDL_Texture
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typedef struct SDL_Texture SDL_Texture;
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+
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/* Function prototypes */
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/**
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@@ -2434,8 +2435,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9GridTiled(SDL_Renderer *rende
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/**
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* Render a list of triangles, optionally using a texture and indices into the
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- * vertex array Color and alpha modulation is done per vertex
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- * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
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+ * vertex array.
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+ *
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+ * Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and
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+ * SDL_SetTextureAlphaMod are ignored).
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*
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* \param renderer the rendering context.
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* \param texture (optional) The SDL texture to use.
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@@ -2464,6 +2467,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
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* Render a list of triangles, optionally using a texture and indices into the
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* vertex arrays.
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*
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+ * Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and
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+ * SDL_SetTextureAlphaMod are ignored).
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+ *
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* \param renderer the rendering context.
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* \param texture (optional) The SDL texture to use.
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* \param xy vertex positions.
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