Procházet zdrojové kódy

The iOS OpenGL ES context's color Renderbuffer Object is no longer completely destroyed and recreated in layoutSubviews. Its storage is now only reallocated when the actual size of the layer changes. The framebuffer object and renderbuffer object binding states are no longer clobbered by the storage reallocation code in layoutSubviews.

Alex Szpakowski před 11 roky
rodič
revize
6d85f52228
1 změnil soubory, kde provedl 12 přidání a 11 odebrání
  1. 12 11
      src/video/uikit/SDL_uikitopenglview.m

+ 12 - 11
src/video/uikit/SDL_uikitopenglview.m

@@ -183,15 +183,11 @@
 
 - (void)updateFrame
 {
-    glBindFramebuffer(GL_FRAMEBUFFER, viewFramebuffer);
-    glBindRenderbuffer(GL_RENDERBUFFER, 0);
-    glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
-    glDeleteRenderbuffers(1, &viewRenderbuffer);
+    GLint prevRenderbuffer = 0;
+    glGetIntegerv(GL_RENDERBUFFER_BINDING, &prevRenderbuffer);
 
-    glGenRenderbuffers(1, &viewRenderbuffer);
     glBindRenderbuffer(GL_RENDERBUFFER, viewRenderbuffer);
     [context renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer*)self.layer];
-    glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, viewRenderbuffer);
 
     glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &backingWidth);
     glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);
@@ -201,9 +197,7 @@
         glRenderbufferStorage(GL_RENDERBUFFER, depthBufferFormat, backingWidth, backingHeight);
     }
 
-    glBindRenderbuffer(GL_RENDERBUFFER, viewRenderbuffer);
-
-    [self setDebugLabels];
+    glBindRenderbuffer(GL_RENDERBUFFER, prevRenderbuffer);
 }
 
 - (void)setDebugLabels
@@ -278,8 +272,15 @@
 {
     [super layoutSubviews];
 
-    [EAGLContext setCurrentContext:context];
-    [self updateFrame];
+    CGSize layersize = self.layer.bounds.size;
+    int width = (int) (layersize.width * self.layer.contentsScale);
+    int height = (int) (layersize.height * self.layer.contentsScale);
+
+    /* Update the color and depth buffer storage if the layer size has changed. */
+    if (width != backingWidth || height != backingHeight) {
+        [EAGLContext setCurrentContext:context];
+        [self updateFrame];
+    }
 }
 
 - (void)destroyFramebuffer