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Added handling of NULL as input for SDL_GameControllerAddMapping().

Philipp Wiesemann %!s(int64=11) %!d(string=hai) anos
pai
achega
7268eabb9b
Modificáronse 1 ficheiros con 4 adicións e 0 borrados
  1. 4 0
      src/joystick/SDL_gamecontroller.c

+ 4 - 0
src/joystick/SDL_gamecontroller.c

@@ -669,6 +669,10 @@ SDL_GameControllerAddMapping(const char *mappingString)
     ControllerMapping_t *pControllerMapping;
     SDL_bool is_xinput_mapping = SDL_FALSE;
 
+    if (!mappingString) {
+        return SDL_InvalidParamError("mappingString");
+    }
+
     pchGUID = SDL_PrivateGetControllerGUIDFromMappingString(mappingString);
     if (!pchGUID) {
         return SDL_SetError("Couldn't parse GUID from %s", mappingString);