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Sync SDL3 wiki -> header

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SDL Wiki Bot 1 روز پیش
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75c9b082ef
2فایلهای تغییر یافته به همراه15 افزوده شده و 14 حذف شده
  1. 12 11
      include/SDL3/SDL_render.h
  2. 3 3
      include/SDL3/SDL_stdinc.h

+ 12 - 11
include/SDL3/SDL_render.h

@@ -2970,19 +2970,20 @@ extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Re
 /**
  * Set sampler bindings variables in a custom GPU render state.
  *
- * The data is copied and will be binded using
- * SDL_BindGPUFragmentSamplers() during draw call execution.
+ * The data is copied and will be binded using SDL_BindGPUFragmentSamplers()
+ * during draw call execution.
  *
  * \param state the state to modify.
- * \param num_sampler_bindings The number of additional fragment samplers to bind
- * \param sampler_bindings Additional fragment samplers to bind
+ * \param num_sampler_bindings The number of additional fragment samplers to
+ *                             bind.
+ * \param sampler_bindings Additional fragment samplers to bind.
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
  * \threadsafety This function should be called on the thread that created the
  *               renderer.
  *
- * \since This function is available since SDL 3.4.x.
+ * \since This function is available since SDL 3.6.0.
  */
 extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateSamplerBindings(SDL_GPURenderState *state, int num_sampler_bindings, const SDL_GPUTextureSamplerBinding *sampler_bindings);
 
@@ -2993,15 +2994,15 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateSamplerBindings(SDL_GPURen
  * SDL_BindGPUFragmentStorageTextures() during draw call execution.
  *
  * \param state the state to modify.
- * \param num_storage_textures The number of storage textures to bind
- * \param storage_textures Storage textures to bind
+ * \param num_storage_textures The number of storage textures to bind.
+ * \param storage_textures Storage textures to bind.
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
  * \threadsafety This function should be called on the thread that created the
  *               renderer.
  *
- * \since This function is available since SDL 3.4.x.
+ * \since This function is available since SDL 3.6.0.
  */
 extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateStorageTextures(SDL_GPURenderState *state, int num_storage_textures, SDL_GPUTexture *const *storage_textures);
 
@@ -3012,15 +3013,15 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateStorageTextures(SDL_GPURen
  * SDL_BindGPUFragmentStorageBuffers() during draw call execution.
  *
  * \param state the state to modify.
- * \param num_storage_buffers The number of storage buffers to bind
- * \param storage_buffers Storage buffers to bind
+ * \param num_storage_buffers The number of storage buffers to bind.
+ * \param storage_buffers Storage buffers to bind.
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
  * \threadsafety This function should be called on the thread that created the
  *               renderer.
  *
- * \since This function is available since SDL 3.4.x.
+ * \since This function is available since SDL 3.6.0.
  */
 extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateStorageBuffers(SDL_GPURenderState *state, int num_storage_buffers, SDL_GPUBuffer *const *storage_buffers);
 

+ 3 - 3
include/SDL3/SDL_stdinc.h

@@ -4684,7 +4684,7 @@ extern SDL_DECLSPEC float SDLCALL SDL_atanf(float x);
  *
  * Domain: `-INF <= x <= INF`, `-INF <= y <= INF`
  *
- * Range: `-Pi <= y <= Pi`
+ * Range: `-Pi <= z <= Pi`
  *
  * This function operates on double-precision floating point values, use
  * SDL_atan2f for single-precision floats.
@@ -4698,8 +4698,8 @@ extern SDL_DECLSPEC float SDLCALL SDL_atanf(float x);
  *
  * \param y floating point value of the numerator (y coordinate).
  * \param x floating point value of the denominator (x coordinate).
- * \returns arc tangent of of `y / x` in radians, or, if `x = 0`, either
- *          `-Pi/2`, `0`, or `Pi/2`, depending on the value of `y`.
+ * \returns arc tangent of `y / x` in radians, or, if `x = 0`, either `-Pi/2`,
+ *          `0`, or `Pi/2`, depending on the value of `y`.
  *
  * \threadsafety It is safe to call this function from any thread.
  *