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@@ -2321,6 +2321,15 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
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* increasing the API version and opting into extensions aside from the
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* minimal set SDL requires.
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*
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+ * With the Metal backend:
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+ * - `SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1`: By default, macOS
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+ * support requires what Apple calls "MTLGPUFamilyMac2" hardware or newer.
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+ * However, an application can set this property to true to enable support
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+ * for "MTLGPUFamilyMac1" hardware, if (and only if) the application does
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+ * not write to sRGB textures. (For history's sake: MacFamily1 also does not
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+ * support indirect command buffers, MSAA depth resolve, and stencil
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+ * resolve/feedback, but these are not exposed features in SDL_GPU.)
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+ *
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* \param props the properties to use.
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* \returns a GPU context on success or NULL on failure; call SDL_GetError()
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* for more information.
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@@ -2353,6 +2362,7 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDeviceWithProperties(
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#define SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING "SDL.gpu.device.create.d3d12.semantic"
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#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN "SDL.gpu.device.create.vulkan.requirehardwareacceleration"
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#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_OPTIONS_POINTER "SDL.gpu.device.create.vulkan.options"
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+#define SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1 "SDL.gpu.device.create.metal.allowmacfamily1"
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/**
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