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testmessage: Don't push the event if "Retry" was chosen.

Otherwise, the message box thread goes back to blocking, but the app's main
thread progresses to SDL_WaitThread and won't pump the event queue anymore.

On iOS, this means the messagebox won't pop back up (because it uses
SDL_RunOnMainThread, which needs the event loop to pump), but it's just bad
practice on any platform to stop pumping the event queue for indefinite
lengths of time.
Ryan C. Gordon 10 月之前
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795d1ae1fb
共有 1 个文件被更改,包括 4 次插入3 次删除
  1. 4 3
      test/testmessage.c

+ 4 - 3
test/testmessage.c

@@ -98,15 +98,16 @@ static int SDLCALL button_messagebox(void *eventNumber)
         }
         SDL_Log("Pressed button: %d, %s", button, button == -1 ? "[closed]" : text);
 
+        if (button == 2) {
+            continue;
+        }
+
         if (eventNumber) {
             SDL_Event event;
             event.type = (Uint32)(intptr_t)eventNumber;
             SDL_PushEvent(&event);
         }
 
-        if (button == 2) {
-            continue;
-        }
         return 0;
     }
 }