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Remove incorrect and useless call to SetTextureScaleMode()

SetTextureScaleMode() is called a few lines below with correct arguments.
Mathieu Eyraud 4 месяцев назад
Родитель
Сommit
7ad4911584
1 измененных файлов с 0 добавлено и 1 удалено
  1. 0 1
      src/render/opengl/SDL_render_gl.c

+ 0 - 1
src/render/opengl/SDL_render_gl.c

@@ -649,7 +649,6 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
     data->texture_address_mode_v = SDL_TEXTURE_ADDRESS_CLAMP;
     data->texture_address_mode_v = SDL_TEXTURE_ADDRESS_CLAMP;
     renderdata->glEnable(textype);
     renderdata->glEnable(textype);
     renderdata->glBindTexture(textype, data->texture);
     renderdata->glBindTexture(textype, data->texture);
-    SetTextureScaleMode(renderdata, format, textype, data->texture_scale_mode);
     SetTextureAddressMode(renderdata, textype, data->texture_address_mode_u, data->texture_address_mode_v);
     SetTextureAddressMode(renderdata, textype, data->texture_address_mode_u, data->texture_address_mode_v);
 #ifdef SDL_PLATFORM_MACOS
 #ifdef SDL_PLATFORM_MACOS
 #ifndef GL_TEXTURE_STORAGE_HINT_APPLE
 #ifndef GL_TEXTURE_STORAGE_HINT_APPLE