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SDL_render_gl.c: adjust for new SDL_PLATFORM_WINDOWS meaning.

Ozkan Sezer 2 лет назад
Родитель
Сommit
81314c4998
1 измененных файлов с 1 добавлено и 1 удалено
  1. 1 1
      src/render/opengl/SDL_render_gl.c

+ 1 - 1
src/render/opengl/SDL_render_gl.c

@@ -1642,7 +1642,7 @@ static SDL_bool GL_IsProbablyAccelerated(const GL_RenderData *data)
     /*const char *vendor = (const char *) data->glGetString(GL_VENDOR);*/
     /*const char *vendor = (const char *) data->glGetString(GL_VENDOR);*/
     const char *renderer = (const char *)data->glGetString(GL_RENDERER);
     const char *renderer = (const char *)data->glGetString(GL_RENDERER);
 
 
-#if defined(SDL_PLATFORM_WINDOWS) || defined(SDL_PLATFORM_WINGDK)
+#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
     if (SDL_strcmp(renderer, "GDI Generic") == 0) {
     if (SDL_strcmp(renderer, "GDI Generic") == 0) {
         return SDL_FALSE; /* Microsoft's fallback software renderer. Fix your system! */
         return SDL_FALSE; /* Microsoft's fallback software renderer. Fix your system! */
     }
     }