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Updated Steam Controller packet handling

Sam Lantinga 3 tuần trước cách đây
mục cha
commit
84c21cf970

+ 1 - 0
src/joystick/hidapi/SDL_hidapi_steam_triton.c

@@ -386,6 +386,7 @@ static bool HIDAPI_DriverSteamTriton_UpdateDevice(SDL_HIDAPI_Device *device)
 
 
         switch (data[0]) {
         switch (data[0]) {
         case ID_TRITON_CONTROLLER_STATE:
         case ID_TRITON_CONTROLLER_STATE:
+        case ID_TRITON_CONTROLLER_STATE_NO_QUATERNION:
             if (!joystick) {
             if (!joystick) {
                 HIDAPI_DriverSteamTriton_SetControllerConnected(device, true);
                 HIDAPI_DriverSteamTriton_SetControllerConnected(device, true);
                 if (device->num_joysticks > 0) {
                 if (device->num_joysticks > 0) {

+ 1 - 0
src/joystick/hidapi/steam/controller_structs.h

@@ -554,6 +554,7 @@ enum ETritonReportIDTypes
 {
 {
     ID_TRITON_CONTROLLER_STATE	= 0x42,
     ID_TRITON_CONTROLLER_STATE	= 0x42,
     ID_TRITON_BATTERY_STATUS	= 0x43,
     ID_TRITON_BATTERY_STATUS	= 0x43,
+    ID_TRITON_CONTROLLER_STATE_NO_QUATERNION = 0x45,
     ID_TRITON_WIRELESS_STATUS_X = 0x46,
     ID_TRITON_WIRELESS_STATUS_X = 0x46,
     ID_TRITON_WIRELESS_STATUS   = 0x79,
     ID_TRITON_WIRELESS_STATUS   = 0x79,
 };
 };