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renderer: Always use the output size when updating the main view

The main view always reflects the size of the output, so don't use the dimensions of the currently bound render target texture when updating it, or it will reflect an incorrect size when the render target texture is unbound.
Frank Praznik 10 месяцев назад
Родитель
Сommit
8aa5b97bb5
1 измененных файлов с 1 добавлено и 1 удалено
  1. 1 1
      src/render/SDL_render.c

+ 1 - 1
src/render/SDL_render.c

@@ -2627,7 +2627,7 @@ static void UpdateLogicalPresentation(SDL_Renderer *renderer)
     const float logical_h = view->logical_h;
     const float logical_h = view->logical_h;
     int iwidth, iheight;
     int iwidth, iheight;
 
 
-    if (renderer->target) {
+    if (!is_main_view && renderer->target) {
         iwidth = (int)renderer->target->w;
         iwidth = (int)renderer->target->w;
         iheight = (int)renderer->target->h;
         iheight = (int)renderer->target->h;
     } else {
     } else {