SDL Wiki Bot 1 год назад
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9406a9d527
1 измененных файлов с 6 добавлено и 0 удалено
  1. 6 0
      include/SDL3/SDL_render.h

+ 6 - 0
include/SDL3/SDL_render.h

@@ -1963,6 +1963,12 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_RenderReadPixels(SDL_Renderer *ren
  * starting each new frame's drawing, even if you plan to overwrite every
  * pixel.
  *
+ * Please note, that in case of rendering to a texture - there is **no need**
+ * to call `SDL_RenderPresent` after drawing needed objects to a texture, you
+ * are only required to change back the rendering target to default via
+ * `SDL_SetRenderTarget(renderer, NULL)` afterwards, as textures by themselves
+ * do not have a concept of backbuffers.
+ *
  * \param renderer the rendering context.
  * \returns 0 on success or a negative error code on failure; call
  *          SDL_GetError() for more information.