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SDL_UpdateNVTexture: fixed pitch/bpp for GLES2 (bug #5430)

Sylvain Becker 5 gadi atpakaļ
vecāks
revīzija
958e5d5b34
1 mainītis faili ar 1 papildinājumiem un 1 dzēšanām
  1. 1 1
      src/render/opengles2/SDL_render_gles2.c

+ 1 - 1
src/render/opengles2/SDL_render_gles2.c

@@ -1787,7 +1787,7 @@ GLES2_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
             (rect->h + 1) / 2,
             (rect->h + 1) / 2,
             GL_LUMINANCE_ALPHA,
             GL_LUMINANCE_ALPHA,
             GL_UNSIGNED_BYTE,
             GL_UNSIGNED_BYTE,
-            UVplane, UVpitch / 2, 1);
+            UVplane, UVpitch, 2);
 
 
     data->glBindTexture(tdata->texture_type, tdata->texture);
     data->glBindTexture(tdata->texture_type, tdata->texture);
     GLES2_TexSubImage2D(data, tdata->texture_type,
     GLES2_TexSubImage2D(data, tdata->texture_type,