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gpu renderer: fixed memory leak when resizing the backbuffer

Fixes https://github.com/libsdl-org/SDL/issues/14734
Sam Lantinga 2 miesięcy temu
rodzic
commit
9698e20399
1 zmienionych plików z 2 dodań i 0 usunięć
  1. 2 0
      src/render/gpu/SDL_render_gpu.c

+ 2 - 0
src/render/gpu/SDL_render_gpu.c

@@ -1457,6 +1457,8 @@ static bool CreateBackbuffer(GPU_RenderData *data, Uint32 w, Uint32 h, SDL_GPUTe
     tci.sample_count = SDL_GPU_SAMPLECOUNT_1;
     tci.usage = SDL_GPU_TEXTUREUSAGE_COLOR_TARGET | SDL_GPU_TEXTUREUSAGE_SAMPLER;
 
+    SDL_ReleaseGPUTexture(data->device, data->backbuffer.texture);
+
     data->backbuffer.texture = SDL_CreateGPUTexture(data->device, &tci);
     data->backbuffer.width = w;
     data->backbuffer.height = h;