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@@ -40,7 +40,7 @@
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typedef struct
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{
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bool done;
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- Uint32 flags;
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+ SDL_AtomicU32 flags; // Thread sets this to the actually-set flags if updating state failed
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HANDLE ready_event;
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HANDLE signal_event;
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HANDLE thread;
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@@ -48,46 +48,113 @@ typedef struct
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static RawInputThreadData thread_data = { 0 };
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-static DWORD WINAPI WIN_RawInputThread(LPVOID param)
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+typedef enum
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{
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- SDL_VideoDevice *_this = SDL_GetVideoDevice();
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- RawInputThreadData *data = (RawInputThreadData *)param;
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- RAWINPUTDEVICE devices[2];
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- HWND window;
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- UINT count = 0;
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+ RINP_QUIT,
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+ RINP_UPDATE,
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+ RINP_CONTINUE
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+} RawInputIterateResult;
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- SDL_SYS_SetupThread("SDLRawInput");
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+static RawInputIterateResult IterateRawInputThread(void)
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+{
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+ // The high-order word of GetQueueStatus() will let us know if there's immediate raw input to be processed.
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+ // A (necessary!) side effect is that it also marks the message queue bits as stale,
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+ // so MsgWaitForMultipleObjects will block.
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+
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+ // Any pending flag update won't be processed until the queue drains, but this is
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+ // at most one poll cycle since GetQueueStatus clears the wake bits.
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+ if (HIWORD(GetQueueStatus(QS_RAWINPUT)) & QS_RAWINPUT) {
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+ return thread_data.done ? RINP_QUIT : RINP_CONTINUE;
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+ }
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- window = CreateWindowEx(0, TEXT("Message"), NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
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- if (!window) {
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- return 0;
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+ static const DWORD WAIT_SIGNAL = WAIT_OBJECT_0;
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+ static const DWORD WAIT_INPUT = WAIT_OBJECT_0 + 1;
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+
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+ // There wasn't anything, so we'll wait until new data (or signal_event) wakes us up.
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+ DWORD wait_status = MsgWaitForMultipleObjects(1, &thread_data.signal_event, FALSE, INFINITE, QS_RAWINPUT);
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+ if (wait_status == WAIT_SIGNAL) {
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+ // signal_event can only be set if we need to update or quit.
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+ return thread_data.done ? RINP_QUIT : RINP_UPDATE;
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+ } else if (wait_status == WAIT_INPUT) {
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+ return RINP_CONTINUE;
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+ } else {
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+ SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Raw input thread exiting, unexpected wait result: %lu", wait_status);
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+ return RINP_QUIT;
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}
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+}
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- SDL_zeroa(devices);
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+static bool UpdateRawInputDeviceFlags(HWND window, Uint32 last_flags, Uint32 new_flags)
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+{
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+ // We had nothing enabled, and we're trying to stop everything. Nothing to do.
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+ if (last_flags == new_flags) {
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+ return true;
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+ }
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- if (data->flags & ENABLE_RAW_MOUSE_INPUT) {
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+ RAWINPUTDEVICE devices[2] = { 0 };
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+ UINT count = 0;
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+
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+ if ((new_flags & ENABLE_RAW_MOUSE_INPUT) != (last_flags & ENABLE_RAW_MOUSE_INPUT)) {
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devices[count].usUsagePage = USB_USAGEPAGE_GENERIC_DESKTOP;
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devices[count].usUsage = USB_USAGE_GENERIC_MOUSE;
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- devices[count].dwFlags = 0;
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- devices[count].hwndTarget = window;
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+
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+ if (new_flags & ENABLE_RAW_MOUSE_INPUT) {
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+ devices[count].dwFlags = 0;
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+ devices[count].hwndTarget = window;
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+ } else {
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+ devices[count].dwFlags = RIDEV_REMOVE;
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+ devices[count].hwndTarget = NULL;
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+ }
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+
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++count;
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}
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- if (data->flags & ENABLE_RAW_KEYBOARD_INPUT) {
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+ const Uint32 old_kb_flags = last_flags & (ENABLE_RAW_KEYBOARD_INPUT | RAW_KEYBOARD_FLAG_NOHOTKEYS | RAW_KEYBOARD_FLAG_INPUTSINK);
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+ const Uint32 new_kb_flags = new_flags & (ENABLE_RAW_KEYBOARD_INPUT | RAW_KEYBOARD_FLAG_NOHOTKEYS | RAW_KEYBOARD_FLAG_INPUTSINK);
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+
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+ if (old_kb_flags != new_kb_flags) {
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devices[count].usUsagePage = USB_USAGEPAGE_GENERIC_DESKTOP;
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devices[count].usUsage = USB_USAGE_GENERIC_KEYBOARD;
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- devices[count].dwFlags = 0;
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- if (data->flags & RAW_KEYBOARD_FLAG_NOHOTKEYS) {
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- devices[count].dwFlags |= RIDEV_NOHOTKEYS;
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- }
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- if (data->flags & RAW_KEYBOARD_FLAG_INPUTSINK) {
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- devices[count].dwFlags |= RIDEV_INPUTSINK;
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+
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+ if (new_kb_flags & ENABLE_RAW_KEYBOARD_INPUT) {
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+ devices[count].dwFlags = 0;
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+ devices[count].hwndTarget = window;
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+ if (new_kb_flags & RAW_KEYBOARD_FLAG_NOHOTKEYS) {
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+ devices[count].dwFlags |= RIDEV_NOHOTKEYS;
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+ }
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+
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+ if (new_kb_flags & RAW_KEYBOARD_FLAG_INPUTSINK) {
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+ devices[count].dwFlags |= RIDEV_INPUTSINK;
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+ }
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+ } else {
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+ devices[count].dwFlags = RIDEV_REMOVE;
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+ devices[count].hwndTarget = NULL;
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}
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- devices[count].hwndTarget = window;
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+
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++count;
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}
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- if (!RegisterRawInputDevices(devices, count, sizeof(devices[0]))) {
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+ if (RegisterRawInputDevices(devices, count, sizeof(devices[0]))) {
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+ return true;
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+ }
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+ return false;
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+}
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+
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+static DWORD WINAPI WIN_RawInputThread(LPVOID param)
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+{
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+ SDL_VideoDevice *_this = SDL_GetVideoDevice();
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+ Uint32 last_flags = 0;
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+ HWND window;
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+
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+ SDL_SYS_SetupThread("SDLRawInput");
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+
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+ window = CreateWindowEx(0, TEXT("Message"), NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
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+ if (!window) {
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+ return 0;
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+ }
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+
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+ // This doesn't *really* need to be atomic, because the parent is waiting for us
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+ last_flags = SDL_GetAtomicU32(&thread_data.flags);
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+ if (!UpdateRawInputDeviceFlags(window, 0, last_flags)) {
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DestroyWindow(window);
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return 0;
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}
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@@ -96,24 +163,38 @@ static DWORD WINAPI WIN_RawInputThread(LPVOID param)
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
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// Tell the parent we're ready to go!
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- SetEvent(data->ready_event);
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+ SetEvent(thread_data.ready_event);
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- Uint64 idle_begin = SDL_GetTicksNS();
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- while (!data->done &&
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- // The high-order word of GetQueueStatus() will let us know if there's currently raw input to be processed.
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- // If there isn't, then we'll wait for new data to arrive with MsgWaitForMultipleObjects().
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- ((HIWORD(GetQueueStatus(QS_RAWINPUT)) & QS_RAWINPUT) ||
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- (MsgWaitForMultipleObjects(1, &data->signal_event, FALSE, INFINITE, QS_RAWINPUT) == WAIT_OBJECT_0 + 1))) {
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-
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- Uint64 idle_end = SDL_GetTicksNS();
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- Uint64 idle_time = idle_end - idle_begin;
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- Uint64 usb_8khz_interval = SDL_US_TO_NS(125);
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- Uint64 poll_start = idle_time < usb_8khz_interval ? _this->internal->last_rawinput_poll : idle_end;
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-
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- WIN_PollRawInput(_this, poll_start);
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+ RawInputIterateResult iter_result;
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- // Reset idle_begin for the next go-around
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- idle_begin = SDL_GetTicksNS();
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+ Uint64 idle_begin = SDL_GetTicksNS();
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+ while ((iter_result = IterateRawInputThread()) != RINP_QUIT) {
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+ switch (iter_result) {
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+ case RINP_QUIT: // Unreachable
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+ break;
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+ case RINP_UPDATE:
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+ {
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+ const Uint32 new_flags = SDL_GetAtomicU32(&thread_data.flags);
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+ if (!UpdateRawInputDeviceFlags(window, last_flags, new_flags)) {
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+ // Revert the shared flags so the main thread can detect the failure
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+ SDL_SetAtomicU32(&thread_data.flags, last_flags);
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+ } else {
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+ last_flags = new_flags;
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+ }
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+ } break;
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+ case RINP_CONTINUE:
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+ {
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+ Uint64 idle_end = SDL_GetTicksNS();
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+ Uint64 idle_time = idle_end - idle_begin;
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+ Uint64 usb_8khz_interval = SDL_US_TO_NS(125);
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+ Uint64 poll_start = idle_time < usb_8khz_interval ? _this->internal->last_rawinput_poll : idle_end;
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+
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+ WIN_PollRawInput(_this, poll_start);
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+
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+ // Reset idle_begin for the next go-around
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+ idle_begin = SDL_GetTicksNS();
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+ } break;
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+ }
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}
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if (_this->internal->raw_input_fake_pen_id) {
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@@ -121,48 +202,84 @@ static DWORD WINAPI WIN_RawInputThread(LPVOID param)
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_this->internal->raw_input_fake_pen_id = 0;
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}
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- devices[0].dwFlags |= RIDEV_REMOVE;
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- devices[0].hwndTarget = NULL;
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- devices[1].dwFlags |= RIDEV_REMOVE;
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- devices[1].hwndTarget = NULL;
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- RegisterRawInputDevices(devices, count, sizeof(devices[0]));
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+ // Reset this here, since if we're exiting due to failure, WIN_UpdateRawInputEnabled would see a stale value.
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+ SDL_SetAtomicU32(&thread_data.flags, 0);
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+
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+ UpdateRawInputDeviceFlags(NULL, last_flags, 0);
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DestroyWindow(window);
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return 0;
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}
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-static void CleanupRawInputThreadData(RawInputThreadData *data)
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+static void CleanupRawInputThreadData(void)
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{
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- if (data->thread) {
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- data->done = true;
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- SetEvent(data->signal_event);
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- WaitForSingleObject(data->thread, 3000);
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- CloseHandle(data->thread);
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- data->thread = NULL;
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+ if (thread_data.thread) {
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+ thread_data.done = true;
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+ SetEvent(thread_data.signal_event);
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+ WaitForSingleObject(thread_data.thread, 3000);
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+ CloseHandle(thread_data.thread);
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}
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- if (data->ready_event) {
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- CloseHandle(data->ready_event);
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- data->ready_event = NULL;
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+ if (thread_data.ready_event) {
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+ CloseHandle(thread_data.ready_event);
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}
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- if (data->signal_event) {
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- CloseHandle(data->signal_event);
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- data->signal_event = NULL;
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+ if (thread_data.signal_event) {
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+ CloseHandle(thread_data.signal_event);
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}
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+
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+ thread_data = (RawInputThreadData){ 0 };
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}
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-bool WIN_SetRawInputEnabled(SDL_VideoDevice *_this, Uint32 flags)
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+// Computes the desired raw input flags from SDL_VideoData and ensures the
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+// raw input thread's device registrations match.
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+// Creates the thread on first use, only WIN_QuitRawInput actually shuts it down.
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+static bool WIN_UpdateRawInputEnabled(SDL_VideoDevice *_this)
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{
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bool result = false;
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+ SDL_VideoData *data = _this->internal;
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+ Uint32 desired_flags = 0;
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- CleanupRawInputThreadData(&thread_data);
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+ if (data->raw_mouse_enabled) {
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+ desired_flags |= ENABLE_RAW_MOUSE_INPUT;
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+ }
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+ if (data->raw_keyboard_enabled) {
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+ desired_flags |= ENABLE_RAW_KEYBOARD_INPUT;
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+ }
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+ if (data->raw_keyboard_flag_nohotkeys) {
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+ desired_flags |= RAW_KEYBOARD_FLAG_NOHOTKEYS;
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+ }
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+ if (data->raw_keyboard_flag_inputsink) {
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+ desired_flags |= RAW_KEYBOARD_FLAG_INPUTSINK;
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+ }
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- if (flags) {
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- HANDLE handles[2];
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+ if (desired_flags == SDL_GetAtomicU32(&thread_data.flags)) {
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+ result = true;
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+ goto done;
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+ }
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+
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+ // If the thread exited unexpectedly (e.g. MsgWaitForMultipleObjects failed),
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+ // the handle is stale. Clean it up so the creation path below can recover.
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+ if (thread_data.thread && WaitForSingleObject(thread_data.thread, 0) != WAIT_TIMEOUT) {
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+ CleanupRawInputThreadData();
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+ }
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+
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+ // The thread will read from this to update its flags
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+ SDL_SetAtomicU32(&thread_data.flags, desired_flags);
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+
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+ if (thread_data.thread) {
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+ // Thread is already running. Fire (the event) and forget, it'll read the atomic flags on wakeup.
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+
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+ // If RegisterRawInputDevices fails, the thread reverts the atomic and the next call
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+ // to this function will see the mismatch and retry.
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+ SDL_assert(thread_data.signal_event);
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+ SetEvent(thread_data.signal_event);
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+ result = true;
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+ } else if (desired_flags) {
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+ HANDLE wait_handles[2];
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- thread_data.flags = flags;
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+ // Thread isn't running, spin it up
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thread_data.ready_event = CreateEvent(NULL, FALSE, FALSE, NULL);
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if (!thread_data.ready_event) {
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WIN_SetError("CreateEvent");
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@@ -176,63 +293,31 @@ bool WIN_SetRawInputEnabled(SDL_VideoDevice *_this, Uint32 flags)
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goto done;
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}
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- thread_data.thread = CreateThread(NULL, 0, WIN_RawInputThread, &thread_data, 0, NULL);
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+ thread_data.thread = CreateThread(NULL, 0, WIN_RawInputThread, NULL, 0, NULL);
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if (!thread_data.thread) {
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WIN_SetError("CreateThread");
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goto done;
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}
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- // Wait for the thread to signal ready or exit
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- handles[0] = thread_data.ready_event;
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- handles[1] = thread_data.thread;
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- if (WaitForMultipleObjects(2, handles, FALSE, INFINITE) != WAIT_OBJECT_0) {
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+ // Wait for the thread to complete initial setup or exit
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+ wait_handles[0] = thread_data.ready_event;
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+ wait_handles[1] = thread_data.thread;
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+ if (WaitForMultipleObjects(2, wait_handles, FALSE, INFINITE) != WAIT_OBJECT_0) {
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SDL_SetError("Couldn't set up raw input handling");
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goto done;
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}
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result = true;
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} else {
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+ // Thread isn't running and we tried to disable raw input, nothing to do
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result = true;
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}
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-
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done:
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if (!result) {
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- CleanupRawInputThreadData(&thread_data);
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+ CleanupRawInputThreadData();
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}
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return result;
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}
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-static bool WIN_UpdateRawInputEnabled(SDL_VideoDevice *_this)
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-{
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- SDL_VideoData *data = _this->internal;
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- Uint32 flags = 0;
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- if (data->raw_mouse_enabled) {
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- flags |= ENABLE_RAW_MOUSE_INPUT;
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- }
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- if (data->raw_keyboard_enabled) {
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- flags |= ENABLE_RAW_KEYBOARD_INPUT;
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- }
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- if (data->raw_keyboard_flag_nohotkeys) {
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- flags |= RAW_KEYBOARD_FLAG_NOHOTKEYS;
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- }
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- if (data->raw_keyboard_flag_inputsink) {
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- flags |= RAW_KEYBOARD_FLAG_INPUTSINK;
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- }
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-
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- // Leave the thread running, as it takes several ms to shut it down and spin it up.
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- // We'll continue processing them so they don't back up in the thread event queue,
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- // but we won't deliver raw events in the application.
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- flags |= (data->raw_input_enabled & (ENABLE_RAW_MOUSE_INPUT | ENABLE_RAW_KEYBOARD_INPUT));
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-
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- if (flags != data->raw_input_enabled) {
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- if (WIN_SetRawInputEnabled(_this, flags)) {
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- data->raw_input_enabled = flags;
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- } else {
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- return false;
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- }
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- }
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- return true;
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-}
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-
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bool WIN_SetRawMouseEnabled(SDL_VideoDevice *_this, bool enabled)
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{
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SDL_VideoData *data = _this->internal;
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@@ -306,13 +391,13 @@ bool WIN_SetRawKeyboardFlag_Inputsink(SDL_VideoDevice *_this, bool enabled)
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return WIN_SetRawKeyboardFlag(_this, INPUTSINK, enabled);
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}
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-#else
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-
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-bool WIN_SetRawInputEnabled(SDL_VideoDevice *_this, Uint32 flags)
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+void WIN_QuitRawInput(SDL_VideoDevice *_this)
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{
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- return SDL_Unsupported();
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+ CleanupRawInputThreadData();
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}
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+#else
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+
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bool WIN_SetRawMouseEnabled(SDL_VideoDevice *_this, bool enabled)
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{
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return SDL_Unsupported();
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@@ -333,6 +418,10 @@ bool WIN_SetRawKeyboardFlag_Inputsink(SDL_VideoDevice *_this, bool enabled)
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return SDL_Unsupported();
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}
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+void WIN_QuitRawInput(SDL_VideoDevice *_this)
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+{
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+}
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+
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#endif // !SDL_PLATFORM_XBOXONE && !SDL_PLATFORM_XBOXSERIES
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#endif // SDL_VIDEO_DRIVER_WINDOWS
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