Check if the wind pointer is NULL, to avoid SEGFAULT. Already implemented in SDL3, but not yet backported.
@@ -2292,7 +2292,7 @@ void Wayland_DestroyWindow(_THIS, SDL_Window *window)
SDL_VideoData *data = _this->driverdata;
SDL_WindowData *wind = window->driverdata;
- if (data) {
+ if (data && wind) {
#ifdef SDL_VIDEO_OPENGL_EGL
if (wind->egl_surface) {
SDL_EGL_DestroySurface(_this, wind->egl_surface);