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@@ -40,14 +40,14 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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/* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
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engines refer to these as "sprites." We'll do a static texture (upload once, draw many
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- times) with data from a bitmap file. */
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+ times) with data from a png file. */
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/* SDL_Surface is pixel data the CPU can access. SDL_Texture is pixel data the GPU can access.
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Load a .png into a surface, move it to a texture from there. */
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SDL_asprintf(&png_path, "%ssample.png", SDL_GetBasePath()); /* allocate a string of the full file path */
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surface = SDL_LoadPNG(png_path);
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if (!surface) {
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- SDL_Log("Couldn't load bitmap: %s", SDL_GetError());
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+ SDL_Log("Couldn't load png: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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