Fixes https://github.com/libsdl-org/SDL/issues/13867 (cherry picked from commit ea1a769322a28190423d74b7188161f4484a1a22)
@@ -179,7 +179,7 @@ perspective_matrix(float fovy, float aspect, float znear, float zfar, float *r)
int i;
float f;
- f = 1.0f / SDL_tanf(fovy * 0.5f);
+ f = 1.0f / SDL_tanf((fovy / 180.0f) * SDL_PI_F * 0.5f);
for (i = 0; i < 16; i++) {
r[i] = 0.0;
@@ -133,7 +133,7 @@ perspective_matrix(float fovy, float aspect, float znear, float zfar, float *r)
- f = 1.0f/SDL_tanf(fovy * 0.5f);
+ f = 1.0f/SDL_tanf((fovy / 180.0f) * SDL_PI_F * 0.5f);