|
|
@@ -2309,12 +2309,12 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
|
|
|
*
|
|
|
* With the Vulkan backend:
|
|
|
*
|
|
|
- * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN`: By
|
|
|
- * default, Vulkan device enumeration includes drivers of all types, including
|
|
|
- * software renderers (for example, the Lavapipe Mesa driver). This can be
|
|
|
- * useful if your application _requires_ SDL_GPU, but if you can provide your
|
|
|
- * own fallback renderer (for example, an OpenGL renderer) this property can
|
|
|
- * be set to true. Defaults to false.
|
|
|
+ * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN`:
|
|
|
+ * By default, Vulkan device enumeration includes drivers of all types,
|
|
|
+ * including software renderers (for example, the Lavapipe Mesa driver).
|
|
|
+ * This can be useful if your application _requires_ SDL_GPU, but if you can
|
|
|
+ * provide your own fallback renderer (for example, an OpenGL renderer) this
|
|
|
+ * property can be set to true. Defaults to false.
|
|
|
*
|
|
|
* \param props the properties to use.
|
|
|
* \returns a GPU context on success or NULL on failure; call SDL_GetError()
|