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Refer to SDL_CreateGPUComputePipeline() appropriately

Sam Lantinga před 2 měsíci
rodič
revize
ae8df644d7
1 změnil soubory, kde provedl 5 přidání a 4 odebrání
  1. 5 4
      include/SDL3/SDL_gpu.h

+ 5 - 4
include/SDL3/SDL_gpu.h

@@ -3672,7 +3672,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputePipeline(
  * The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.
  * The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.
  *
  *
  * Be sure your shader is set up according to the requirements documented in
  * Be sure your shader is set up according to the requirements documented in
- * SDL_CreateGPUShader().
+ * SDL_CreateGPUComputePipeline().
+ *
  *
  *
  * \param compute_pass a compute pass handle.
  * \param compute_pass a compute pass handle.
  * \param first_slot the compute sampler slot to begin binding from.
  * \param first_slot the compute sampler slot to begin binding from.
@@ -3683,7 +3684,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputePipeline(
  *
  *
  * \since This function is available since SDL 3.2.0.
  * \since This function is available since SDL 3.2.0.
  *
  *
- * \sa SDL_CreateGPUShader
+ * \sa SDL_CreateGPUComputePipeline
  */
  */
 extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeSamplers(
 extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeSamplers(
     SDL_GPUComputePass *compute_pass,
     SDL_GPUComputePass *compute_pass,
@@ -3698,7 +3699,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeSamplers(
  * SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ.
  * SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ.
  *
  *
  * Be sure your shader is set up according to the requirements documented in
  * Be sure your shader is set up according to the requirements documented in
- * SDL_CreateGPUShader().
+ * SDL_CreateGPUComputePipeline().
  *
  *
  * \param compute_pass a compute pass handle.
  * \param compute_pass a compute pass handle.
  * \param first_slot the compute storage texture slot to begin binding from.
  * \param first_slot the compute storage texture slot to begin binding from.
@@ -3707,7 +3708,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeSamplers(
  *
  *
  * \since This function is available since SDL 3.2.0.
  * \since This function is available since SDL 3.2.0.
  *
  *
- * \sa SDL_CreateGPUShader
+ * \sa SDL_CreateGPUComputePipeline
  */
  */
 extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures(
 extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures(
     SDL_GPUComputePass *compute_pass,
     SDL_GPUComputePass *compute_pass,