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Use DefWindowProc for the initial SDL window proc

This makes sure that anything that hooks window creation to set up window proc hooks will call DefWindowProc instead of infinitely recursing when we set up our window proc afterwards.

Fixes https://github.com/libsdl-org/SDL/issues/10529

(cherry picked from commit 6c4f2bd83d1942ee98c7424a0b627ca518c98feb)
Sam Lantinga 6 mesiacov pred
rodič
commit
afeeef9cf5
1 zmenil súbory, kde vykonal 2 pridanie a 8 odobranie
  1. 2 8
      src/video/windows/SDL_windowsevents.c

+ 2 - 8
src/video/windows/SDL_windowsevents.c

@@ -2056,18 +2056,12 @@ int SDL_RegisterApp(const char *name, Uint32 style, void *hInst)
     SDL_Instance = hInst ? hInst : GetModuleHandle(NULL);
 
     /* Register the application class */
+    SDL_zero(wcex);
     wcex.cbSize = sizeof(WNDCLASSEX);
-    wcex.hCursor = NULL;
-    wcex.hIcon = NULL;
-    wcex.hIconSm = NULL;
-    wcex.lpszMenuName = NULL;
     wcex.lpszClassName = SDL_Appname;
     wcex.style = SDL_Appstyle;
-    wcex.hbrBackground = NULL;
-    wcex.lpfnWndProc = WIN_WindowProc;
+    wcex.lpfnWndProc = DefWindowProc;
     wcex.hInstance = SDL_Instance;
-    wcex.cbClsExtra = 0;
-    wcex.cbWndExtra = 0;
 
 #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
     hint = SDL_GetHint(SDL_HINT_WINDOWS_INTRESOURCE_ICON);