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Sync SDL3 wiki -> header

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SDL Wiki Bot hai 1 semana
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bad072e693
Modificáronse 1 ficheiros con 2 adicións e 2 borrados
  1. 2 2
      include/SDL3/SDL_main.h

+ 2 - 2
include/SDL3/SDL_main.h

@@ -665,8 +665,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void);
  * Callback from the application to let the suspend continue.
  * Callback from the application to let the suspend continue.
  *
  *
  * When using SDL_Render or SDL_GPU, this function should be called _after_
  * When using SDL_Render or SDL_GPU, this function should be called _after_
- * creating the `SDL_Renderer` or `SDL_GPUDevice`; this allows the timing of the
- * D3D12 command queue suspension to execute in the correct order.
+ * creating the `SDL_Renderer` or `SDL_GPUDevice`; this allows the timing of
+ * the D3D12 command queue suspension to execute in the correct order.
  *
  *
  * If you're writing your own D3D12 renderer, this should be called after
  * If you're writing your own D3D12 renderer, this should be called after
  * calling `ID3D12CommandQueue::SuspendX`.
  * calling `ID3D12CommandQueue::SuspendX`.