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wayland: Only use owned surface data when processing touches

Otherwise, user data set externally may be treated as SDL window data.
Frank Praznik il y a 4 semaines
Parent
commit
bd472b43f5
1 fichiers modifiés avec 3 ajouts et 3 suppressions
  1. 3 3
      src/video/wayland/SDL_waylandevents.c

+ 3 - 3
src/video/wayland/SDL_waylandevents.c

@@ -126,7 +126,7 @@ static void Wayland_SeatAddTouch(SDL_WaylandSeat *seat, SDL_TouchID id, wl_fixed
 static void Wayland_SeatCancelTouch(SDL_WaylandSeat *seat, SDL_WaylandTouchPoint *tp)
 {
     if (tp->surface) {
-        SDL_WindowData *window_data = (SDL_WindowData *)wl_surface_get_user_data(tp->surface);
+        SDL_WindowData *window_data = Wayland_GetWindowDataForOwnedSurface(tp->surface);
 
         if (window_data) {
             const float x = (float)(wl_fixed_to_double(tp->fx) / window_data->current.logical_width);
@@ -1467,7 +1467,7 @@ static void touch_handler_up(void *data, struct wl_touch *touch, uint32_t serial
     Wayland_SeatRemoveTouch(seat, id, &fx, &fy, &surface);
 
     if (surface) {
-        SDL_WindowData *window_data = (SDL_WindowData *)wl_surface_get_user_data(surface);
+        SDL_WindowData *window_data = Wayland_GetWindowDataForOwnedSurface(surface);
 
         if (window_data) {
             const float x = (float)wl_fixed_to_double(fx) / window_data->current.logical_width;
@@ -1498,7 +1498,7 @@ static void touch_handler_motion(void *data, struct wl_touch *touch, uint32_t ti
     Wayland_SeatUpdateTouch(seat, id, fx, fy, &surface);
 
     if (surface) {
-        SDL_WindowData *window_data = (SDL_WindowData *)wl_surface_get_user_data(surface);
+        SDL_WindowData *window_data = Wayland_GetWindowDataForOwnedSurface(surface);
 
         if (window_data) {
             const float x = (float)wl_fixed_to_double(fx) / window_data->current.logical_width;