Kaynağa Gözat

render: Don't try to drop draws outside of the viewport.

It didn't take scale into account, and the backends would need to do clipping
anyhow, so let the system figure that out for us at the lower level.

Fixes #11318.
Ryan C. Gordon 1 yıl önce
ebeveyn
işleme
bf85320947
1 değiştirilmiş dosya ile 0 ekleme ve 3 silme
  1. 0 3
      src/render/SDL_render.c

+ 0 - 3
src/render/SDL_render.c

@@ -3898,9 +3898,6 @@ bool SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_F
 
     GetRenderViewportSize(renderer, &real_dstrect);
     if (dstrect) {
-        if (!SDL_HasRectIntersectionFloat(dstrect, &real_dstrect)) {
-            return true;
-        }
         real_dstrect = *dstrect;
     }