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@@ -592,7 +592,7 @@ static int WASAPI_RecordDevice(SDL_AudioDevice *device, void *buffer, int buflen
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UINT32 frames = 0;
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DWORD flags = 0;
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- while (device->hidden->capture) {
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+ while (device->hidden->capture && !SDL_GetAtomicInt(&device->hidden->device_disconnecting))
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const HRESULT ret = IAudioCaptureClient_GetBuffer(device->hidden->capture, &ptr, &frames, &flags, NULL, NULL);
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if (ret == AUDCLNT_S_BUFFER_EMPTY) {
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return 0; // in theory we should have waited until there was data, but oh well, we'll go back to waiting. Returning 0 is safe in SDL3.
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