Просмотр исходного кода

Sync SDL3 wiki -> header

[ci skip]
SDL Wiki Bot 1 месяц назад
Родитель
Сommit
e2bc4be482
1 измененных файлов с 6 добавлено и 6 удалено
  1. 6 6
      include/SDL3/SDL_gpu.h

+ 6 - 6
include/SDL3/SDL_gpu.h

@@ -1398,12 +1398,12 @@ typedef struct SDL_GPUViewport
  * SDL_DownloadFromGPUTexture are used as default values respectively and data
  * is considered to be tightly packed.
  *
- * **WARNING**: On some older/integrated hardware, Direct3D 12 requires texture
- * data row pitch to be 256 byte aligned, and offsets to be aligned to 512 bytes.
- * If they are not, SDL will make a temporary copy of the data that is properly
- * aligned, but this adds overhead to the transfer process. Apps can avoid this
- * by aligning their data appropriately, or using a different GPU backend than
- * Direct3D 12.
+ * **WARNING**: On some older/integrated hardware, Direct3D 12 requires
+ * texture data row pitch to be 256 byte aligned, and offsets to be aligned to
+ * 512 bytes. If they are not, SDL will make a temporary copy of the data that
+ * is properly aligned, but this adds overhead to the transfer process. Apps
+ * can avoid this by aligning their data appropriately, or using a different
+ * GPU backend than Direct3D 12.
  *
  * \since This struct is available since SDL 3.2.0.
  *