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@@ -2360,14 +2360,25 @@ static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id
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return mapping;
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}
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+bool SDL_PrivateIsGamepadPlatformMatch(const char *platform, size_t platform_len)
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+{
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+#ifdef SDL_PLATFORM_MACOS
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+ // We also accept the older SDL2 platform name for macOS
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+ if (SDL_strncasecmp(platform, "Mac OS X", platform_len) == 0) {
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+ return true;
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+ }
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+#endif
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+
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+ return SDL_strncasecmp(platform, SDL_GetPlatform(), platform_len) == 0;
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+}
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+
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/*
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* Add or update an entry into the Mappings Database
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*/
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int SDL_AddGamepadMappingsFromIO(SDL_IOStream *src, bool closeio)
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{
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- const char *platform = SDL_GetPlatform();
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int gamepads = 0;
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- char *buf, *line, *line_end, *tmp, *comma, line_platform[64];
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+ char *buf, *line, *line_end, *tmp, *comma, *platform;
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size_t db_size;
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size_t platform_len;
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@@ -2396,13 +2407,11 @@ int SDL_AddGamepadMappingsFromIO(SDL_IOStream *src, bool closeio)
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tmp += SDL_GAMEPAD_PLATFORM_FIELD_SIZE;
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comma = SDL_strchr(tmp, ',');
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if (comma) {
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- platform_len = comma - tmp + 1;
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- if (platform_len + 1 < SDL_arraysize(line_platform)) {
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- SDL_strlcpy(line_platform, tmp, platform_len);
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- if (SDL_strncasecmp(line_platform, platform, platform_len) == 0 &&
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- SDL_AddGamepadMapping(line) > 0) {
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- gamepads++;
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- }
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+ platform = tmp;
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+ platform_len = comma - platform;
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+ if (SDL_PrivateIsGamepadPlatformMatch(platform, platform_len) &&
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+ SDL_AddGamepadMapping(line) > 0) {
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+ gamepads++;
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}
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}
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}
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