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@@ -2307,19 +2307,20 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
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* useful for targeting Intel Haswell and Broadwell GPUs; other hardware
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* either supports Tier 2 Resource Binding or does not support D3D12 in any
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* capacity. Defaults to false.
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- * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_VERSION_NUMBER`: Certain feature
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- * checks are only possible on Windows 11 by default. By setting this
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- * alongside `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_PATH_STRING` and
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- * vendoring D3D12Core.dll from the D3D12 Agility SDK, you can make
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- * those feature checks possible on older platforms. The version you
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- * provide must match the one given in the DLL.
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- * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_PATH_STRING`: Certain feature
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- * checks are only possible on Windows 11 by default. By setting this
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- * alongside `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_VERSION_NUMBER` and
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- * vendoring D3D12Core.dll from the D3D12 Agility SDK, you can make
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- * those feature checks possible on older platforms. The path you provide
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- * must be relative to the executable path of your app. Be sure not to put the
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- * DLL in the same directory as the exe; Microsoft strongly advises against
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+ * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_VERSION_NUMBER`: Certain
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+ * feature checks are only possible on Windows 11 by default. By setting
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+ * this alongside `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_PATH_STRING`
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+ * and vendoring D3D12Core.dll from the D3D12 Agility SDK, you can make
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+ * those feature checks possible on older platforms. The version you provide
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+ * must match the one given in the DLL.
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+ * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_PATH_STRING`: Certain
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+ * feature checks are only possible on Windows 11 by default. By setting
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+ * this alongside
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+ * `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_VERSION_NUMBER` and
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+ * vendoring D3D12Core.dll from the D3D12 Agility SDK, you can make those
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+ * feature checks possible on older platforms. The path you provide must be
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+ * relative to the executable path of your app. Be sure not to put the DLL
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+ * in the same directory as the exe; Microsoft strongly advises against
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* this!
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*
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* With the Vulkan backend:
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