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Fix typos in comments.

(cherry picked from commit 23fec649c2b23a282f5a971bc94a5802a784d4ed)
Eddy Jansson 1 lună în urmă
părinte
comite
ff2a43bfbf

+ 1 - 1
examples/renderer/07-streaming-textures/streaming-textures.c

@@ -66,7 +66,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
 
     /* To update a streaming texture, you need to lock it first. This gets you access to the pixels.
        Note that this is considered a _write-only_ operation: the buffer you get from locking
-       might not acutally have the existing contents of the texture, and you have to write to every
+       might not actually have the existing contents of the texture, and you have to write to every
        locked pixel! */
 
     /* You can use SDL_LockTexture() to get an array of raw pixels, but we're going to use

+ 1 - 1
src/audio/alsa/SDL_alsa_audio.c

@@ -1021,7 +1021,7 @@ static int ALSA_pcm_cfg_hw_chans_n_scan(struct ALSA_pcm_cfg_ctx *ctx, unsigned i
             SDL_SetError("ALSA: Couldn't set the period size: %s", ALSA_snd_strerror(status));
             return -1;
         }
-        // let approximate the minimun number of periods per buffer (we target a double buffer)
+        // let approximate the minimum number of periods per buffer (we target a double buffer)
         ctx->periods = 2;
         status = ALSA_snd_pcm_hw_params_set_periods_min(ctx->device->hidden->pcm, ctx->hwparams, &(ctx->periods), NULL);
         if (status < 0) {

+ 1 - 1
src/audio/ngage/SDL_ngageaudio.cpp

@@ -260,7 +260,7 @@ void CAudio::MaoscPlayComplete(TInt aError)
     // should never see the stream end -- we are continuously feeding it more
     // data!  Many underflow errors mean that the latency target is too low.
     if (aError == KErrUnderflow) {
-        // The number of samples played gets resetted to zero when we restart
+        // The number of samples played gets reset to zero when we restart
         // playback after underflow.
         iBaseSamplesPlayed = iSamplesWritten;
 

+ 3 - 3
src/camera/coremedia/SDL_camera_coremedia.m

@@ -245,7 +245,7 @@ static SDL_CameraFrameResult COREMEDIA_AcquireFrame(SDL_Camera *device, SDL_Surf
     if (device->position == SDL_CAMERA_POSITION_BACK_FACING) {
         static const Uint16 back_rotations[4][4] = {
             {   90,  90,  90,  90 },  // ui portrait
-            {  270, 270, 270, 270 },  // ui portait upside down
+            {  270, 270, 270, 270 },  // ui portrait upside down
             {    0,   0,   0,   0 },  // ui landscape left
             {  180, 180, 180, 180 }   // ui landscape right
         };
@@ -253,7 +253,7 @@ static SDL_CameraFrameResult COREMEDIA_AcquireFrame(SDL_Camera *device, SDL_Surf
     } else {
         static const Uint16 front_rotations[4][4] = {
             {   90,  90, 270, 270 },  // ui portrait
-            {  270, 270,  90,  90 },  // ui portait upside down
+            {  270, 270,  90,  90 },  // ui portrait upside down
             {    0,   0, 180, 180 },  // ui landscape left
             {  180, 180,   0,   0 }   // ui landscape right
         };
@@ -462,7 +462,7 @@ static bool COREMEDIA_OpenDevice(SDL_Camera *device, const SDL_CameraSpec *spec)
     // the device's accelerometer, so I assume this burns power, so we don't leave this running all
     // the time. These calls nest, so we just need to call the matching `end` message when we close.
     // You _can_ get an actual events through this mechanism, but we just want to be able to call
-    // -[UIDevice orientation], which will update with real info while notificatons are enabled.
+    // -[UIDevice orientation], which will update with real info while notifications are enabled.
     UIDevice *uidevice = [UIDevice currentDevice];
     [uidevice beginGeneratingDeviceOrientationNotifications];
     hidden.last_device_orientation = uidevice.orientation;

+ 1 - 1
src/core/linux/SDL_progressbar.c

@@ -132,7 +132,7 @@ bool DBUS_ApplyWindowProgress(SDL_VideoDevice *_this, SDL_Window *window)
 
     DBusMessageIter args, props;
     dbus->message_iter_init_append(msg, &args);
-    dbus->message_iter_append_basic(&args, DBUS_TYPE_STRING, &desktop_path);   // Setup app_uri paramter
+    dbus->message_iter_append_basic(&args, DBUS_TYPE_STRING, &desktop_path);   // Setup app_uri parameter
     dbus->message_iter_open_container(&args, DBUS_TYPE_ARRAY, "{sv}", &props); // Setup properties parameter
     DBusMessageIter key_it, value_it;
     // Set progress visible property

+ 1 - 1
src/gpu/d3d12/SDL_gpu_d3d12.c

@@ -256,7 +256,7 @@ static D3D12_BLEND_OP SDLToD3D12_BlendOp[] = {
 SDL_COMPILE_TIME_ASSERT(SDLToD3D12_BlendOp, SDL_arraysize(SDLToD3D12_BlendOp) == SDL_GPU_BLENDOP_MAX_ENUM_VALUE);
 
 // These are actually color formats.
-// For some genius reason, D3D12 splits format capabilites for depth-stencil views.
+// For some genius reason, D3D12 splits format capabilities for depth-stencil views.
 static DXGI_FORMAT SDLToD3D12_TextureFormat[] = {
     DXGI_FORMAT_UNKNOWN,              // INVALID
     DXGI_FORMAT_A8_UNORM,             // A8_UNORM

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_gip.c

@@ -208,7 +208,7 @@
 #define GIP_MOTOR_LEFT_IMPULSE (1u << 3)
 #define GIP_MOTOR_ALL 0xF
 
-/* Extended Comand constants */
+/* Extended Command constants */
 #define GIP_EXTCMD_GET_CAPABILITIES 0x00
 #define GIP_EXTCMD_GET_TELEMETRY_DATA 0x01
 #define GIP_EXTCMD_GET_SERIAL_NUMBER 0x04

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_steam_triton.c

@@ -437,7 +437,7 @@ static bool HIDAPI_DriverSteamTriton_RumbleJoystick(SDL_HIDAPI_Device *device, S
 {
     int rc;
 
-    //RKRK Not sure about size. Probalby 64+1 is OK for ORs
+    //RKRK Not sure about size. Probably 64+1 is OK for ORs
     Uint8 buffer[HID_RUMBLE_OUTPUT_REPORT_BYTES];
     OutputReportMsg *msg = (OutputReportMsg *)(buffer);
 

+ 1 - 1
src/video/cocoa/SDL_cocoamouse.m

@@ -523,7 +523,7 @@ void Cocoa_HandleMouseEvent(SDL_VideoDevice *_this, NSEvent *event)
     // has mouse focus, so we'll always set the focus even if we happen to miss
     // NSEventTypeMouseEntered, which apparently happens if the window is
     // created under the mouse on macOS 12.7.  But, only set the focus if
-    // the event acutally has a non-NULL window, otherwise what would happen
+    // the event actually has a non-NULL window, otherwise what would happen
     // is that after an NSEventTypeMouseEntered there would sometimes be
     // NSEventTypeMouseMoved without a window causing us to suppress subsequent
     // mouse move events.

+ 1 - 1
src/video/kmsdrm/SDL_kmsdrmopengles.c

@@ -153,7 +153,7 @@ static bool KMSDRM_GLES_SwapWindowFenced(SDL_VideoDevice *_this, SDL_Window * wi
     /* wait for GPU to finish rendering the frame (remember where we  */
     /* put the fence in the GL CMDSTREAM) before doing the changes    */
     /* requested in the atomic ioct (the pageflip in this case).      */
-    /* (We export the GPU-side FENCE OJECT to the fence INPUT FD now, */
+    /* (We export the GPU-side FENCE OBJECT to the fence INPUT FD now,*/
     /* not sooner, because now we are sure that the GPU-side fence is */
     /* in the CMDSTREAM to be lifted when the CMDSTREAM to this point */
     /* is completed).                                                 */

+ 8 - 8
src/video/kmsdrm/SDL_kmsdrmvideo.c

@@ -491,18 +491,18 @@ void free_plane(KMSDRM_plane **_plane)
 /* A PLANE reads a BUFFER, and a CRTC reads a PLANE and sends it's contents       */
 /*   over to a CONNECTOR->ENCODER system (several CONNECTORS can be connected     */
 /*   to the same PLANE).                                                          */
-/*   Think of a plane as a "frame" sorrounding a picture, where the "picture"     */
+/*   Think of a plane as a "frame" surrounding a picture, where the "picture"     */
 /*   is the buffer, and we move the "frame" from  a picture to another,           */
 /*   and the one that has the "frame" is the one sent over to the screen          */
 /*   via the CONNECTOR->ENCODER system.                                           */
 /*   Think of a PLANE as being "in the middle", it's the CENTRAL part             */
-/*   bewteen the CRTC and the BUFFER that is shown on screen.                     */
+/*   between the CRTC and the BUFFER that is shown on screen.                     */
 /*   What we do here is connect a PLANE to a CRTC and a BUFFER.                   */
 /*   -ALWAYS set the CRTC_ID and FB_ID attribs of a plane at the same time,       */
 /*   meaning IN THE SAME atomic request.                                          */
 /*   -And NEVER destroy a GBM surface whose buffers are being read by a plane:    */
 /*   first, move the plane away from those buffers and ONLY THEN destroy the      */
-/*   buffers and/or the GBM surface containig them.                               */
+/*   buffers and/or the GBM surface containing them.                              */
 /**********************************************************************************/
 void
 drm_atomic_set_plane_props(SDL_DisplayData *dispdata, struct KMSDRM_PlaneInfo *info)
@@ -1629,10 +1629,10 @@ static void KMSDRM_DestroySurfaces(SDL_VideoDevice *_this, SDL_Window *window)
         plane_info.plane = dispdata->display_plane;
         plane_info.crtc_id = 0;
         plane_info.fb_id = 0;
-        /***********************************************************************/
-        /* Restore the original CRTC configuration: configue the crtc with the */
-        /* original video mode and make it point to the original TTY buffer.   */
-        /***********************************************************************/
+        /************************************************************************/
+        /* Restore the original CRTC configuration: configure the crtc with the */
+        /* original video mode and make it point to the original TTY buffer.    */
+        /************************************************************************/
 
         drm_atomic_set_plane_props(dispdata, &plane_info);
         ret = KMSDRM_drmModeSetCrtc(viddata->drm_fd, dispdata->crtc->crtc_id,
@@ -1642,7 +1642,7 @@ static void KMSDRM_DestroySurfaces(SDL_VideoDevice *_this, SDL_Window *window)
         /* Issue atomic commit that is blocking and allows modesetting. */
         if (drm_atomic_commit(_this, dispdata, true, true)) {
             SDL_SetError("Failed to issue atomic commit on surfaces destruction.");
-        /* If we failed to set the original mode, try to set the connector prefered mode. */
+        /* If we failed to set the original mode, try to set the connector preferred mode. */
         if (ret && (dispdata->crtc->mode_valid == 0)) {
             ret = KMSDRM_drmModeSetCrtc(viddata->drm_fd, dispdata->crtc->crtc_id,
                     dispdata->crtc->buffer_id, 0, 0, &dispdata->connector->connector_id, 1,

+ 2 - 2
src/video/openvr/SDL_openvrvideo.c

@@ -830,7 +830,7 @@ static SDL_GLContext OPENVR_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window
     int i;
     SDL_VideoData *videodata = (SDL_VideoData *)_this->internal;
     if (!videodata->hglrc) {
-        // Crate a surfaceless EGL Context
+        // Create a surfaceless EGL Context
         HWND hwnd;
 
         WNDCLASSA wnd;
@@ -982,7 +982,7 @@ static EGLint context_attribs[] = {
 
 static bool SDL_EGL_InitInternal(SDL_VideoData * vd)
 {
-    // Crate a surfaceless EGL Context
+    // Create a surfaceless EGL Context
     EGLint major, minor;
     EGLConfig eglCfg=NULL;
     EGLBoolean b;