Commit History

Autor SHA1 Mensaxe Data
  Anonymous Maarten 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga a2665f54c8 Updated the atomic API for SDL 3.0 naming conventions %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f224af5ac5 Updated Haptic API for SDL 3.0 conventions %!s(int64=2) %!d(string=hai) anos
  Sylvain ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). %!s(int64=2) %!d(string=hai) anos
  Sylvain 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 4368f70ff9 Added properties to various SDL objects %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 859dc14add Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings() %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 233789b0d1 Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE] %!s(int64=2) %!d(string=hai) anos
  Simon McVittie efe15588d5 Relabel back paddles as left or right %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga b903ccf945 SDL_rwops read/write functions return size_t again %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. %!s(int64=2) %!d(string=hai) anos
  luzpaz 65e1d568ef Fix various typos (docs/build scripts/tests) %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f010411492 Rename SDL_strtokr() to SDL_strtok_r() %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga e264bb5178 Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 8da9b22c17 The SDL_WINDOW_SKIP_TASKBAR flag has been replaced by the SDL_WINDOW_UTILITY flag %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga e6d1ba2a17 Added the concept of display natural orientation %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga cb73bed6eb SDL API renaming: SDL TLS functions %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga e61b5ceefe The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga c699f3d1d8 Updated SDL high DPI support %!s(int64=2) %!d(string=hai) anos
  Brick 079ae065f1 Added SDL prefix AUDIO_* constants %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 87ad71f9b2 Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 61c0c009ab Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 2aa2fa5449 Added SDL_CreateWindowWithPosition() %!s(int64=3) %!d(string=hai) anos