コミット履歴

作者 SHA1 メッセージ 日付
  Sam Lantinga 00c409cff8 Additional cleanup exposed by building with a C++ compiler 1 年間 前
  Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 年間 前
  Sam Lantinga 3e60fb4223 VULKAN_UpdateVertexBuffer() should return true if there's nothing to do 1 年間 前
  Sam Lantinga 8f546bb3c9 Use C99 bool internally in SDL 1 年間 前
  Sam Lantinga 6501e90018 Use C++ style comments consistently in SDL source code 1 年間 前
  Anonymous Maarten 46d9066a69 Fix warnings shown when making SDL_bool a typedef of bool 1 年間 前
  Sam Lantinga 930d83aed2 Fixed warning: implicit conversion loses integer precision: 'VkDeviceSize' (aka 'unsigned long long') to 'size_t' (aka 'unsigned int') 1 年間 前
  Sam Lantinga 95dd8781ce Do a full cleanup if renderer creation fails during autodetection 1 年間 前
  Sam Lantinga 03bb2c17ed Enable texture wrapping for SDL_RenderGeometry() 1 年間 前
  Amir 5db08b86ca Fix warning for Android NDK compiler: "function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]" 1 年間 前
  Sam Lantinga 9ca1792848 Renamed driverdata to internal 1 年間 前
  Sam Lantinga 1e6119e335 VULKAN_RenderPresent() should return result code 0 on success 1 年間 前
  Sam Lantinga c6b9b08e9f Fixed Android build warnings 1 年間 前
  captain0xff 2dcb9440f1 android: fix the vulkan renderer 1 年間 前
  Sam Lantinga 5bf6bc4d7d Renamed SDL_Get/SetProperty() to SDL_Get/SetPointerProperty() 1 年間 前
  Sam Lantinga 2ba76dbe80 Simplified SDL_Surface 1 年間 前
  Frank Praznik 44ec57626f vulkan: Don't set the opaque bit on transparent windows 1 年間 前
  Ryan C. Gordon 982feb7a65 vulkan: SDL_Vulkan_CreateSurface now returns the usual int (0=ok, -1=error). 1 年間 前
  Sam Lantinga ea8df46575 We don't support directly rendering to PQ swap chains 1 年間 前
  Sam Lantinga a0d1445ccb Replaced SDL_GetRendererInfo() with SDL_GetRendererName() 1 年間 前
  Sam Lantinga 5f1e01cce0 Added support for late swap tearing to the Vulkan renderer 1 年間 前
  Sam Lantinga 17520c2e6e Removed SDL_RendererFlags 1 年間 前
  Sam Lantinga 598b4e0a1f Removed the limit on the number of supported renderer texture formats 1 年間 前
  Ryan C. Gordon 39c8434f5f render: Manage memory for SDL_Renderer* at higher level. 1 年間 前
  Sam Lantinga 5fa87e29e7 Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE 2 年 前
  danginsburg 650ba8f3ec Vulkan Renderer - closes #9385. When the vertex buffer size is exceeded, make sure to wait for outstanding work before resizing it. This fixes validation errors/crash found with using Imgui SDL3 renderer on Vulkan. 2 年 前
  danginsburg fb5307c1b3 Vulkan Renderer - fix synchronization validation issues with testrendertarget and testcopyex. When a texture is destroyed, VULKAN_IssueBatch is called to make sure the texture isn't referenced in any outstanding command work. This path did not wait on the semaphore from vkAcquireNextImageKHR, which would create a hazard. 2 年 前
  Sam Lantinga 33eaddc565 Cleaned up various type conversion issues 2 年 前
  Sam Lantinga db24560387 Additional colorspace clarification 2 年 前
  Sam Lantinga b3858ec5f7 BT2020_CL is very different from BT2020_NCL, and not currently supported 2 年 前