Историја ревизија

Аутор SHA1 Порука Датум
  SDL Wiki Bot 01a812cbca Sync SDL3 wiki -> header пре 4 месеци
  Ethan Lee b5624e14ff gpu: Add SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION property пре 4 месеци
  Ethan Lee 0b2073d143 gpu: Remove dead code in the Vulkan device ranking system. пре 4 месеци
  Ethan Lee 1b79ba9ab6 gpu: Separate device suitability from device rank when enumerating Vulkan devices. пре 4 месеци
  Ethan Lee 6976b57988 gpu: Move device ranking to the bottom of IsDeviceSuitable. пре 4 месеци
  Ethan Lee 799c6aa629 gpu: Move device ranking to a standalone function. пре 4 месеци
  Ethan Lee 0cc2b026e7 gpu: Check for MSFT_layered_driver, skip layered drivers during enumeration пре 4 месеци
  Frank Praznik f3d39815e7 progressbar: Ensure buffers are large enough for string manipulation пре 4 месеци
  Frank Praznik f6a05121ec wayland: Handle dispatch errors when showing a window пре 4 месеци
  Frank Praznik 5d0236ad51 wayland: Don't leave un-acked configurations when throttling resize events пре 4 месеци
  Ryan C. Gordon 2382d3831c cmake: List enabled camera backends. пре 4 месеци
  Sam Lantinga a96664674f Fixed windows events on 32-bit Windows пре 4 месеци
  Eddy Jansson 836dad75ae Remove redundant semicolons. пре 4 месеци
  Marcin Serwin 53ee410d7a Don't divide by zero in slow blitter пре 4 месеци
  Anonymous Maarten 2bc886d0bd testqsort: add custom macro to allow comparing with qsort пре 5 месеци
  Anonymous Maarten 2be18f340f testqsort: use SDLTest_TestSuite пре 5 месеци
  unknown b9c790949e wasapi: Don't ignore device disconnect events on unopened devices. пре 4 месеци
  Ryan C. Gordon 2f41dd7b5c pen: Better pen position precision on Windows 8 and later. пре 4 месеци
  Sam Lantinga 704ac98d3f Make sure the blit mapping is cleared when undoing RLE encoding пре 4 месеци
  Sam Lantinga 089dc86bcf Lazily redo RLE encoding пре 4 месеци
  Sam Lantinga cc2a272d6f Enable RLE more often in the software renderer пре 4 месеци
  Sam Lantinga ac0edbe9d2 Just assert that RLE encoding isn't active пре 4 месеци
  Sam Lantinga 2b365983db Save the original pixels when RLE encoding is enabled пре 4 месеци
  Sam Lantinga 78152d13ee Added SDL_ConvertSurfaceRect() for internal use пре 4 месеци
  Sam Lantinga d145e78cd6 Improved performance scaling 8-bit surfaces пре 4 месеци
  Sam Lantinga 01d359c1df Don't create a larger surface than we need when scaling пре 4 месеци
  Sam Lantinga 7d628ef76c Fixed scaling YUV surfaces пре 4 месеци
  Sam Lantinga 7553d5892e Fixed software renderer 8-bit scaling and rotation (thanks @jroatch!) пре 4 месеци
  Chris Genova 6a01d6e7d3 D3D12 GPU: Prevent reading out of bounds when uploading textures. пре 4 месеци
  Sam Lantinga 1fb663b429 Make sure that SDL_PIXELFORMAT_ARGB8888 is the first texture format for OpenGL пре 4 месеци