Sam Lantinga
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1f4cc733a1
Removed the nanosecond versions of event and thread primitive waits from the public API
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vor 3 Jahren |
Sam Lantinga
|
5750bcb174
Update for SDL3 coding style (#6717)
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vor 3 Jahren |
Sam Lantinga
|
c5790359fd
Added precompiled header support for Visual Studio and Xcode (#6710)
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vor 3 Jahren |
Sam Lantinga
|
0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
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vor 3 Jahren |
Sam Lantinga
|
a268c841e3
Remove references to STDC_HEADERS (thanks @sezero!)
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vor 3 Jahren |
Sam Lantinga
|
63f307fe1f
Remove SDL_config.h from the public headers
|
vor 3 Jahren |
Sam Lantinga
|
2c4159b99a
First pass at changing SDL 2.0 to SDL 3.0
|
vor 3 Jahren |
Cameron Cawley
|
f0566702c5
Fix enabling SDL_DYNAMIC_API in OpenWatcom builds
|
vor 3 Jahren |
Sam Lantinga
|
8cd908e0b9
Fixed building with Visual Studio 2013
|
vor 3 Jahren |
Michael Fitzmayer
|
fbd230bb6c
Add support for the Nokia N-Gage (#5597)
|
vor 3 Jahren |
Eddy Jansson
|
97774cdf72
Move in va_copy() define block from stdlib.
|
vor 3 Jahren |
Sam Lantinga
|
120c76c84b
Updated copyright for 2022
|
vor 4 Jahren |
Sam Lantinga
|
c326ff7c6f
Re-enabled the O_CLOEXEC definition so config headers can be fixed
|
vor 4 Jahren |
Sam Lantinga
|
086c74556d
Fixed build warning on iOS
|
vor 4 Jahren |
Ozkan Sezer
|
5a0ea7fb17
Check for O_CLOEXEC definition in fcntl.h at configuration time,
|
vor 4 Jahren |
Sylvain
|
c27e1249e1
Remove SDL_HAVE_RENDER_GEOMETRY define
|
vor 4 Jahren |
Sylvain
|
47db47c1cc
Add SDL_HAVE_RENDER_GEOMETRY to compile or not with RenderGeometry support
|
vor 5 Jahren |
Sam Lantinga
|
9130f7c377
Updated copyright for 2021
|
vor 5 Jahren |
Sam Lantinga
|
cb36189692
Fixed bug 5235 - All internal sources should include SDL_assert.h
|
vor 5 Jahren |
Sam Lantinga
|
b6afbe6317
Added SDL_log.h to SDL_internal.h so logging is available everywhere
|
vor 6 Jahren |
Sam Lantinga
|
30ff5fcfc0
SDL_LEAN_AND_MEAN defaults off
|
vor 6 Jahren |
Sam Lantinga
|
b5e3d264f2
Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
|
vor 6 Jahren |
Sylvain Becker
|
6f89b059f7
Documentation of the footprint #defines
|
vor 6 Jahren |
Sylvain Becker
|
55afc281fa
Add #define SDL_HAVE_BLIT_N_RGB565 to compile out RGB565 LUT
|
vor 6 Jahren |
Sylvain Becker
|
7df22cf2c2
A few #defines to reduce SDL2 footprint.
|
vor 6 Jahren |
Sam Lantinga
|
a8780c6a28
Updated copyright date for 2020
|
vor 6 Jahren |
Sam Lantinga
|
5e13087b0f
Updated copyright for 2019
|
vor 7 Jahren |
Ryan C. Gordon
|
b262b0ebc9
Small stack allocations fall back to malloc if they're unexpectedly large.
|
vor 7 Jahren |
Sam Lantinga
|
e3cc5b2c6b
Updated copyright for 2018
|
vor 8 Jahren |
Ryan C. Gordon
|
351d6d4784
audio: Port WASAPI to WinRT, remove XAudio2 backend.
|
vor 8 Jahren |