Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga b5057edf29 Remove unused SDL_TextureModulate enum %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon c53843a961 docs: Remove Doxygen `\brief` tags. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon ac71831350 Sync wiki -> headers %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 4368f70ff9 Added properties to various SDL objects %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 0fe95cfba3 Sync wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon fb13770353 include: Replaced old Bugzilla URL. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 0f4679102c Fixed pedantic warning: comma at end of enumerator list %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot 5836e057de Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga c699f3d1d8 Updated SDL high DPI support %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot e2b7b9b91c Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 4de7433a9e Use the term "points" instead of "screen coordinates" %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga bd2e2ee7aa SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon 0598ecc150 Sync wiki -> headers. %!s(int64=3) %!d(string=hai) anos
  Anonymous Maarten 549cedfa88 include: add \brief to includes %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 284ae91734 Include SDL_events.h for SDL_ConvertEventToRenderCoordinates() %!s(int64=3) %!d(string=hai) anos
  Sylvain 49e47b523a Update `\returns` to the generic form %!s(int64=3) %!d(string=hai) anos
  Sylvain ce366facaa Add missing \returns, change "return" to "returns" to have same naming %!s(int64=3) %!d(string=hai) anos
  Sylvain dc74a67a57 SDL_UnlockTexture: change from 'int' to 'void' %!s(int64=3) %!d(string=hai) anos
  Sylvain e2e5e670bf Remove returns int from Destroy/Close/Unlock functions %!s(int64=3) %!d(string=hai) anos
  Sylvain c5c94a6be6 Change return type from void to int, for functions that set an error %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 14a4ce8b59 Fixed SDL_ScaleMode values for consistency %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga dcd17f5473 Renderer logical size is now implemented as a render target %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon 79cca812cb include: make SDL_RenderPresent thread safety notes less verbose. %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon 197340ea1c Sync wiki -> headers. %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon 01cba48d18 wikiheaders: Add a `\threadsafety` tag to document threading details. %!s(int64=3) %!d(string=hai) anos